TeamFight Tactics - Into the Arcane: Part 1


This set, Teamfight Tactics dives headfirst Into the Arcane!

Into the Arcane Part 1 Schedule

Start - November 20, 2024 // 11:00 PT
Part 1 End - January 20, 2024 // 23:59 PT

*Dates and times are subject to change. Always check the in-game schedule for the most accurate information.

Into the Arcane Part 1 Pass

Everyone gets the free Into the Arcane Part 1 Pass automatically on day one of the new set, and you can upgrade to the premium Into the Arcane Part 1 Pass+ for 1295 RP to unlock your earned premium content whenever you want.

Take a look at the Pass+ Content section below to see some of the things you can unlock with the premium pass, or gather intel for your super squad with our Into the Arcane Pass FAQ to learn how the passes work.

Anomaly Detected

With hextech and chemtech colliding, it's little wonder that an Anomaly would emerge!

A unique hex appears on Stage 4-6 (or Stage 7-2 for Hyper Roll), conferring a special power onto whichever champ you put there. You can spend some Gold to cycle through Anomalies if you haven't found the perfect fit, but choose with care as you won't be able to change it once it's locked in.

Into the Arcane Traits

It's been awhile since we've ventured onto the streets of Piltover and Zaun, and their origins have had time to evolve into something new.

Into the Arcane Origins

Origin Bonus
Academy The Academy sponsors 3 items each game.
Copies of sponsored items grant bonus max Health, and Damage Amp.
Academy units holding sponsored items gain double the amount, plus an additional 5% Health and Damage Amp.
Automata Automatas gain a crystal when they deal damage. At 20 crystals, they blast their current target, dealing magic damage + 20% of damage dealt since the previous blast, and reset. They also gain Armor and Magic Resist.
Black Rose Summon a chained Sion. He is freed after 5 casts from Black Rose units, or when he drops below 65% Health.
Chem-Baron Gain Shimmer after each player combat. If your loss streak is at least 3, gain more.
At each stack of 100 Shimmer, the Black Market offers contraband that only Chem-Barons can use. Chem-Barons gain max Health for each Black Market you pass on.
Conqueror Conqueror's takedowns grant stacks of Conquest. After gaining enough Conquest, War Chests of loot are awarded.

Conquerors gain Attack Damage and Ability Power, increased by 3% for each War Chest opened.

Emissary This trait is active only when you have exactly 1 or 4 unique Emissary units.
Enforcer Combat start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED!
When a WANTED! enemy unit dies, Enforcers gain 30% Attack Speed.
Experiment Gain Laboratory hexes on your board.
Combat start: Experiments placed in a Laboratory hex gain the Experiment bonuses for all other Experiment units in Laboratory hexes, plus max Health.
Family Family units reduce their max Mana, and gain extra bonuses.
Firelight Every 6 seconds, Firelights dash. While dashing, they attack with infinite range, and heal a percentage of the damage taken since their last dash.
High Roller When casting, Sevika rolls a random Jinx modification to her Ability, and gains 80% Durability for 1.5 seconds.
Junker King Every 3 rounds, open an armory to purchase permanent upgrades to your strongest Rumble Mech.
Rebel Rebels gain 12% Max Health.
After your team loses 30% of their Health, Rebel units gain 60% Attack Speed for 4 seconds, and gain extra power for the rest of the combat.
Scrap Combat start: Components held by Scrap units temporarily turn into full items. Scrap units gain a Shield for 30 seconds for each component held by your team (including full items).

Into the Arcane Classes

Class Bonus
Ambusher Damage from Ambusher units can critically strike. They also gain bonus Critical Strike Chance, and Critical Strike Damage.
Artillerist Every 5 attacks, Artillerists launch a rocket that deals 125% Attack Damage around the target. They also gain Attack Damage.
Bruiser Your team gains 100 max Health. Bruisers gain more.
Dominator Combat start: Dominators gain a Shield for 15 seconds.
When Dominators cast, they gain stacking Ability Power, based on the Mana spent.
Form Swapper Innate: Form Swappers change their stats and ability, based on their placement (front 2 rows, or back 2 rows).
Frontline Form Swappers gain Durability. Backline Form Swappers gain Damage Amp.
Pit Fighter Pit Fighters gain 15% Omnivamp, and deal bonus true damage.
Once per combat, at 50% Health, they heal a percentage of their max Health over 2 seconds.
Quickstriker Quickstrikers move faster, and gain Attack Speed based on their target's missing Health.
Sentinel Your team gains Armor and Magic Resist. Sentinels gain triple the amount.
Sniper Snipers deal more damage the farther their target is.
Sorcerer Your team gains 10 Ability Power. Sorcerers gain more.
Visionary Whenever Visionary units gain Mana, they gain more.
Watcher Watchers gain Durability, increased while above 50% Health.

Ranked Info

Though Arcane may be wrapping up its final season, a new Ranked season has just begun with TFT's Into the Arcane.

Ranked Reset

The time has finally come for our hard-won ranks to drop down, all so we can hard-win them all over again! Why, you ask? Well, we know that for a lot of you, climbing that ladder is the most exciting part of the game. We want to give everyone a fresh ranked experience with each new set, and a hard reset will allow for just that!

So, what does that mean for your rank from Magic N' Mayhem? 

Standard and Double Up

Those who climbed highest will start at Silver IV. Other ranks will get a little starting bump, though nobody will start lower than Iron II.

Hyper Roll

So what about Hyper Roll? This one’s easy: Everyone, regardless of placement in the last set, is starting at Gray Tier (500).

Provisional Games

After the set kicks off, everybody who plays ranked will start with five provisional placement games. During those games, you won’t lose any LP for finishing in the bottom 4, and you’ll earn extra LP for placing in the top 4—or top 2 for Double Up.

Ranked Rewards

With Magic N' Mayhem poofing back into nothingness, you'll be able to claim any rewards you earned for the last set throughout the release of Into the Arcane: Part 1.

Gold+

Those who transcended myth to hit gold or higher can show other players what being truly legendary is all about with the Victorious Piximander little legend.

Standard Ranked

Place Gold or higher in Magic N' Mayhem: Tome II, and Gwen'll cook up a Ranked cake emote just for you.

Hyper Roll

Achieve Green, Blue, Purple, or Hyper tier, and Lumie will swoop in to celebrate with her very own emote:

Double Up!

Teamwork makes the dream work—especially if that dream is claiming ranked rewards in Double Up! Climb to gold or higher in Magic N' Mayhem: Tome II, and Norra and Pengu will team up to throw you a magical celebration, emote-style.

Missions

Complete these missions to earn XP, and the Arcane Part 1 Pass rewards will be yours for the taking—just like your turf in Zaun.

Weekly Missions

While Arcane S2 only has so many weeks of new episodes, every week of Into the Arcane brings new missions.

Weeks 1, 5, and 9

Mission Objective XP
Act I / V / IX Play 4 games of TFT: Into the Arcane 2000
Contraband Collect 50 loot orbs 400
Gathering Forces Field 9+ units in a single combat 600
Undercity Shopping Refresh the shop 100 times 600
Broken Bonds Field Vander and Silco in the same combat 800

Weeks 2 and 6

Mission Objective XP
Act II / VI Play 4 games of TFT: Into the Arcane 2000
Take the Streets Open 8 armory anvils 400
Watch It Burn Deal 200,000 magic damage 600
Lead the Charge 3-star a champion 600
Rebels in Blue Field Powder and Jinx in the same combat 800

Weeks 3 and 7

Mission Objective XP
Act III / VII Play 4 games of TFT: Into the Arcane 2000
Intel Collection Purchase XP 35 times
OR
Place top 4 in a Hyper Roll game
400
Squad Goals Field a team with 5+ active traits 600
Surprise Raid Deal 100 damage to other players 600
Making an Enforcer Field Violet and Vi in the same combat 800

Weeks 4 and 8

Mission Objective XP
Act IV / VIII Play 4 games of TFT: Into the Arcane 2000
Up In Arms Build 15 completed items 400
Reckoning Deal 200,000 physical damage 600
Rising Tensions Win 30 player combats 800
Lines Are Drawn Win a player combat while fielding a 2-star Jinx
OR
Win a player combat while fielding a 2-star Vi
600

Into the Arcane Part 1 Missions

These thematic missions can be completed only once. 

Mission Objective XP
A New Beginning Play a match of Teamfight Tactics: Into the Arcane
This mission must be completed before any others.
200
Spoils of War Earn 30 Conqueror's War Chests 1000
Mechanized Fury Field a 2-star Rumble with 3+ unique upgrades 800
Alluring Power Gain 3,000 Shimmer from Chem-Barons 1000
Unbreakable Have Automata champions reach the maximum amount of Hex Crystals 20 times 800
Funding the Future Earn 100 points with Academy champions
  • Gain 1 point for each sponsored item equipped after winning a player combat, +5 more if you have at least 5 sponsored items.
1000
Bonds of Family Win 30 player combats with 3+ Family champions
OR
Win 1 player combat with 5+ Family champions
800
My Enemy Defeat 50 enemies that are Wanted by Enforcers 1000
Diplomatic Policy Win 35 player combats with 1 Emissary fielded
OR
Win 1 player combat with 4 Emissaries fielded
1000
Playing with Fire Dash 150 times with Firelight champions 800
Jackpot Have Sevika cast her ability 40 times
OR
Make it rain by casting Sevika's Jackpot ability
1000
From the Shadows Deal 300,000 damage with critical strikes from Ambusher units 800
Secrets of Hextech Have Heimerdinger fire 8+ missiles in a single cast 800
Final Stand At the end of combat, have a champion still standing with at least 7000 maximum health 600
Touched by the Arcane Deal 500,000 damage with an evolved champion 600
Dazed and Confused Stun 200 enemy units 600
Take the Leap Forward Field 8 Visionary
OR
Field 8 Sorcerer
600
Peak of Progress Win 10 games of TFT: Into the Arcane
(Top 4 in Normal/Ranked, Top 2 in Double Up)
2,500
Crowning Achievement Field a Prismatic trait 5,000

Store Content

Little Legends


After Scribble swoops in from below with his chemtech spray cans, Piltover's gonna have a whole new look.

Unlocking Tacticians

Specific variations of this set's little legends are available for direct purchase, but they can also be obtained randomly through Treasure Realms.

Direct Purchase Tacticians

Scribble 1✰ (Legendary) 2500 RP/TC

Treasure Realms Content

Into the Arcane's Treasure Realms are exploding with almost as much action as Arcane itself:

Arcane Jinx Unbound

If anybody could shatter the division between League, TFT, and Arcane, it had to be the Loose Cannon herself. Arcane Jinx Unbound is the first of our new unbound tacticians, who bring their undiluted essence to TFT with unique splash art, custom emotes, new animations, and potent finishers. In Arcane Jinx Unbound's case, you'll devastate your foes with a special delivery straight out of the end of Arcane season one.

You can add her and future unbound tacticians (along with their custom booms) to your roster through Treasure Realms or the Rotating Shop (10 Mythic Medallions).

Chibi Arcane Caitlyn & Chibi Arcane Vi


Take aim at first place with Piltover's finest sniper, Chibi Arcane Caitlyn—or just punch your enemies in the face with Chibi Arcane Vi.

These two heroines join Into the Arcane as TFT's first dual bounty, where yours odds of getting either chibi are at 0.5% instead of the usual 0.3%. If you own neither chibi when you hit the bounty, you have a 50-50 shot at either Caitlyn or Vi. If you own one of them, you'll get the other. Own both? Then it's like any other bounty, where you'll get some in-game currencies instead.

Chibi Firelight Ekko


Kinda weird how Chibi Firelight Ekko always arrives on time. Just sayin'...

Prestige Chibi Arcane Superfan Annie


Flex your Arcane fandom by painting the town red and blue with Prestige Chibi Arcane Superfan Annie, available in the Rotating Shop for 25 Mythic Medallions.

Down to the Last Drop Arena


Whether you're nostalgic for simpler times in Arcane or just want to rub elbows with the denizens of Zaun, you'll always find a seat at the Down to the Last Drop Arena.

Chibi Arcane Caitlyn, Chibi Arcane Vi, Chibi Firelight Ekko, Prestige Chibi Arcane Superfan Annie, and Down to the Last Drop Arena are included in the current Treasure Realms star content on Into the Arcane's release, but keep an eye on Treasure Realms to see when they take a page out of Arcane's book and close their final chapter in style.

Star Shards

130 Star Shards 650 RP/TC
520 Star Shards 2,500 RP/TC
1,040 Star Shards 5,000 RP/TC

Pass+

Into the Arcane Part 1 Pass+ 1,295 RP/TC

 

Into the Arcane: Part 1 - Pass+ Content

Leveling up the premium Into the Arcane: Part 1 Pass+ will earn you all of the following rewards, as well as the emotes other goodies contained in the free pass.

Below you'll find everything you can earn on the Into the Arcane Part 1 Pass and Into the Arcane Part 1 Pass+, indicated by color. Remember—if you have the Into the Arcane Part 1 Pass+, you'll have access to everything on the free Into the Arcane Part 1 Pass to boot:

Level Reward XP to Reward
0 200 Treasure Tokens 0
1 Anomaly Sprite LL  1000
2 100 Realm Crystals 1000
3 75 Star Shards 1000
4 75 Star Shards 1000
5 50 Realm Crystals 1000
6 Jackpot Chomper Boom 1000
7 75 Star Shards 1000
8 100 Realm Crystals 1000
9 50 Realm Crystals 1000
10 75 Star Shards 1000
11 50 Realm Crystals 1000
12 Arcane Rio LL 1000
13 50 Treasure Tokens 1000
14 150 Realm Crystals 1000
15 75 Star Shards 1000
16 100 Treasure Tokens 1000
17 75 Star Shards 1000
18 Firelight Scribble LL 1000
19 50 Realm Crystals 1000
20 75 Star Shards 1000
21 50 Treasure Tokens 1000
22 100 Treasure Tokens 1000
23 50 Realm Crystals 1000
24 Powder's Monkey Boom 1000
25 50 Treasure Tokens 1000
26 75 Star Shards 1000
27 50 Realm Crystals 1000
28 100 Treasure Tokens 1000
29 50 Treasure Tokens 1000
30 500 Realm Crystals 1000
31 100 Realm Crystals 1000
32 150 Realm Crystals 1000
33 50 Treasure Tokens 1000
34 200 Realm Crystals 1000
35 Coven Shork LL 1000
36 100 Realm Crystals 1000
37 200 Treasure Tokens 1000
38 100 Realm Crystals 1000
39 500 Realm Crystals 1000
40 Bridge of Progress Arena 1000
41 100 Realm Crystals 5000
42 100 Realm Crystals 5000
43 150 Treasure Tokens 5000
44 100 Realm Crystals 5000

Little Legends


Anomaly Sprite is transforming the Convergence, and Arcane Rio and Coven Shork are right behind them.

Arenas


Go back to where it all began with the Bridge of Progress arena.

Booms

Unleash Jinx's most powerful gadgets on your enemies with the Jackpot Chomper and Powder's Monkey booms.

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