Teamfight Tactics: Horizonbound

Now that Runeterra has been fully reforged, it's time to chart the way to new lands with the help of some scurvy seadogs. This Teamfight Tactics mid-set update is Horizonbound!


Start - September 13, 2023 / 11:00 AM PT
End - November 20, 2023 / 11:59 PM PT*

*Dates and times are subject to change. Always check the in-game schedule for the most accurate information.

Horizonbound Pass


Everyone gets the free Horizonbound Pass from the get-go, but those looking to push beyond their limits can upgrade to the premium Horizonbound Pass+ for a bunch of extra content! Can't decide right away? Don't sweat it! All your progress will be recorded no matter what you choose to do.

Take a look at the Pass+ Content section below to see some of the things you can unlock with the premium pass, or dive into our Horizonbound Pass FAQ for more info on how the passes work!

Origins and Classes

This mid-set, our horizons are only expanding—which is why we're only adding new traits and origins instead of removing them!

New Traits

All new Runeterran regions await as you fly towards the horizon. And don't worry—with Bilgewater on the docket, you don't have to worry about scurvy on your epic journey!


Bilgerat attacks and Abilities mark enemies. The mark stores a percentage of damage dealt to the enemy by Bilgerats.

Marked enemies are struck by a cannonball after 2 seconds, dealing the stored damage plus a flat value as physical damage.

(3) 200 + 25% damage dealt
(5) 300 + 45% damage dealt
(7) 450 + 90% damage dealt
(9) 650 + 110% damage dealt - nearby enemies take 50% cannonball damage

Speaking of pirates, you can hardly have a pirate party without the Reaver King himself, Gangplank!

Reaver King Gangplank uses his cutlass when placed in the front 2 rows and his pistol when placed in the back 2 rows.

Whoa… Is that the lost lands of Ixtal?! You must be really off the grid, even if you're still in your—*ahem*—element.

Ixtal Gain elemental hexes, which give a different bonus from game to game.

Finally, you'll make short work of your enemies with ramped up critical chance/damage courtesy of Vanquisher.


Damage from Vanquisher Abilities can critically strike. Vanquishers gain bonus Critical Strike Chance and Critical Strike Damage.

(2) 15% , 10%
(4) 35% , 25%
(6) 55% , 40%

Returning Traits

Although most of Runeterra Reforged's traits are returning, many have been slightly adjusted to accommodate more champions. Have a look and see how your favorites have changed!


Origin Bonuses

(1) Darkin are possessed by a weapon. When they die, the weapon possesses the nearest ally champion, granting them the weapon's power.
(2) Weapon powers become 50% stronger

Weapon powers are described in each Darkin's Ability tooltip.


During planning phase, your strongest Demacians become Elite and equip a random Radiant Item for the next combat. Elites grant Armor and Magic Resist to themselves and adjacent allies, but this does not stack.

(3) 1 Elite, +5 , +5
(5) 2 Elites, +30 , +30
(7) 4 Elites, +50 , +50
(9) 6 Elites, +150 , +150

Radiant items are upgraded versions of completed items.


After 8 seconds, an ice storm strikes the battlefield. Enemies take a percentage of their maximum Health as true damage and gain debuffs.

(2) 8% Health, enemies are 20% Sundered and Shredded for 10 seconds
(3) 15% Health, enemies are also Stunned for 1.5 seconds

Sunder: Reduce Armor
Shred: Reduce Magic Resist


Each Ionian has a unique bonus within their Ability.

Every 4 seconds, a number of Ionians are enlightened to their spirit form, gaining 20 mana and doubling stat bonuses for 4 seconds..

(3) 100% Ionian bonus, 1 enlightened
(6) 200% Ionian bonus, 2 enlightened
(9) 350% Ionian bonus, 4 enlightened


Noxus units gain Health, Ability Power and Attack Damage. This is increased by 5% for each different opponent that either you have conquered in combat or is dead.

(3) 160 , 16 , 16%
(5) 320 , 32 , 32%
(7) 500 , 50 , 50%
(9) 700 , 70, 70%


Gain the T-Hex. Every time you lose a player combat, the T-Hex gains Charges. Winning converts the Charges to Power for the T-Hex and grants you loot based on the number of Charges converted.

(3) Gain the T-Hex.
(6) Gain bonus loot every round. Each loss counts as 2 losses instead.

Redeemer Whenever an ally gains a Shield, grant them 5% stacking Attack Speed for the rest of combat.
Shadow Isles

After dealing or receiving damage 10 times, Shadow Isles units gain a Shield for 15 seconds and become Spectral for the rest of combat. Spectral units gain Mana every second.

(2) 45% Shield, 6 Mana
(4) 80% Shield, 12 Mana
(6) 115% Shield, 18 Mana


Every 4 seconds, Shuriman heal 5% max Health. After 8 seconds, select Shurimans ascend and gain 30% max Health and 40% Attack Speed.

(2) The strongest Shuriman ascends
(4) All Shurimans ascend. +10% Ascension bonus
(6) Instead, Ascend at combat start. +40% Ascension bonus
(9) Ascend twice, at combat start and after 8 seconds. +85% Ascension bonus


Your healing and shielding is increased.

(2) 18% increased healing and shielding
(3) 34% increased healing and shielding
(4) 55% increased healing and shielding


Get a placeable void egg. At the start of combat, it hatches into an unspeakable horror and knocks up adjacent enemies.

Each Void star level increases the horror's Health and Ability Power by 25%.

(3) Void Remora
(6) Rift Herald
(8) Baron Nashor


Your units gain 10% Attack Speed per star level.

If you have three 3-star champions, your Yordles can become 4-star, which gives their ability a wacky upgrade!

(3) Your strongest 3-star Yordle
(5) Two 3-star Yordles

Ties in items are broken by the Yordle fielded most recently.


Zaun champions create random chem-mods that only they can use. Champions can be modded once, and mods can only be removed by selling the champion.

(2) Gain 1 chem-mod
(4) Gain 2 chem-mods and Overcharge them
(6) Gain 5 chem-mods and Overcharge them


Class Bonuses

Bastion champions gain Armor and Magic Resist. This is increased by 100% for the first 10 seconds of combat.

(2) +20 Defense
(4) +40 Defense
(6) +65 Defense
(8) +125 Defense


Your units gain 100 Health. Bruisers get even more.

(2) +10% max
(4) +40% max
(6) +69% max


Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.

(2) 30%
(4) 60%
(6) 95%
(8) 140%


Innate: +1 range

Every 3 seconds, Deadeyes attack the enemy with the highest percent Health and deal bonus damage.

(2) +20% damage
(4) +64% damage
(6) +150% damage


When Bel'Veth kills an enemy, they leave behind Void Coral that she will consume. The first Coral increases her max Health by 50%, while further Coral heals her 20% max Health.

When a Void Coral is consumed, she deals 10% max Health as magic damage to enemies within 2 hexes.


When Gunner champions attack, they gain bonus Attack Damage, up to 8 stacks.

(2) 6% Attack Damage per stack
(4) 14% Attack Damage per stack
(6) 25% Attack Damage per stack


Every 3 seconds, your units gain Mana.

(2) 5 to all
(4) Additional 15 to Invokers
(6) 20 to all, additional 15 to Invokers
(8) 40 to all, and start with an additional 40 Ability Power


Juggernaut champions take less damage as their Health decreases.

(2) 15% to 25% damage reduction
(4) 25% to 40% damage reduction
(6) 34% to 50% damage reduction


Multicasters cast their Ability multiple times. Bonus casts have 66% reduced effectiveness.

(2) 1 extra cast
(4) 2 extra casts


(2) When a Rogue falls below 50% Health, they briefly become untargetable and dash to an enemy within 4 hexes (preferring enemy backline).
(4) Additionally, a Rogue's first attack on an enemy bleeds them for 34% of their max Health as magic damage over 5 seconds.


Slayers gain 12% Omnivamp.

Slayers deal bonus damage, doubled against units below 66% Health.

(2) +6% bonus damage
(4) +16% bonus damage
(6) +36% bonus damage


Sorcerers gain bonus Ability Power.

When an enemy dies after being damaged by a Sorcerer, they deal a percentage of their max Health to other enemies.

(2) 25 AP ; shock 1 enemy for 7%
(4) 45 AP ; shock 1 enemy for 10%
(6) 80 AP ; shock 2 enemies for 11%
(8) 115 AP ; shock 2 enemies for 15%


Combat Start: Allies in the front 2 rows gain a Shield for 15 seconds. Allies in the back 2 rows gain Ability Power.

(2) 250 Shield; 15
(3) 400 Shield; 25
(4) 600 Shield; 40
(5) 900 Shield; 60


Gain a placeable Apex Turret with 3 upgrade slots. Upgrades to the Apex Turret will show up in your shop for 6 gold. The Apex Turret shares Heimerdinger's Attack Speed and Ability Power.

You may only have 1 Apex Turret.

Wanderer Ryze's spell changes depending on the Region Portal players voted for at the start of the game.

Ranked Reset

Since mid-sets like Horizonbound preserve most of the mechanics and champions of the previous set, ranks will only be getting a soft reset. For the vast majority of you, that means dropping one full tier from your previous rank. Gold II will become Silver II, Diamond IV changes to Platinum IV, etc..

If you're one of the tactical titans who managed to hit Master and above, your rank will be reset to Diamond IV to give us mere mortals a chance to catch up!

Ranked Rewards

Whew! Reforging Runeterra certainly took a lot of work. That's why Ranked players will be well-rewarded based on how far they climbed. And don't worry if you aren't rewarded right away—your Runeterra Reforged ranked rewards will be distributed throughout the Horizonbound mid-set.

Now without further ado, let's take a look at what you'll get!


Placed Gold or higher in Runeterra reforged? That is an achievement worthy of a Golden Spatula coronation from Prestige DRX Aatrox himself!


Hyper Roll

If your Hyper Roll victories helped you climb to Green, Blue, Purple, or Hyper tier, then the Tower Defense Runespirit has a special delivery for you! 


Double Up

Teamwork makes the dream work—especially if that dream is claiming ranked rewards in Double Up! Those of you who reached Gold can higher can flex your duo queue prowess with this beefy Teemo team up out of your wildest dreams/darkest nightmares.


Provisional Games

After the set kicks off, everybody who plays ranked will start with five provisional placement games. During those games, you won't lose any LP for finishing in the bottom 4, and you'll earn extra LP for placing in the top 4—or top 2 for Double Up.


If you want to earn XP to unlock Horizonbound Pass rewards, completing missions is your best bet!

Weekly Missions

Every week will bring a fresh set of missions for you to swoop in and save the day. Just finish them before the new week begins and the missions switch over!

Weeks 1, 3, 5, 7, and 9

Mission Objective XP
Batten Down the Hatches Win 10 PvP combat rounds. 200
Well Built Gear Equip Sterak's Gauge on Vi, Darius, or Nasus. 200
Augment Plundering Reroll 10 Augments. 200
Divergent Tactics Field a team with 4+ active traits. 600

Weeks 2, 4, 6, and 8

Mission Objective XP
Component Cooking Combine two of the same components into a completed item. 200
All Hands on Deck Field 7+ units. 200
Turn the Tide Play a game using a Region portal you voted for. 200
Wearing Many Hats Field a champion with Adaptive Helm and Crownguard. 600

Horizonbound Missions

As you're soaring towards the horizon, don't forget to complete a few missions to help you on your journey.

Mission Objective XP
Set Sail Play a match of Teamfight Tactics: Horizonbound. 400
Formidable Force Claim a 4 cost champion from a carousel. 400
Ancient Civilizations Field both Ixtal and Targon at the same time. 400
Potent Partnership Field both Bilgewater and Zaun at the same time. 400
Devastating Destruction Get a unit to deal 4000 damage in one round. 400
Rounding Up Get a 5-round win streak. 400
Loot and Scoot Collect 100 loot orbs. 600
Following the Stars 3-Star 2 champions in one game.
3-Star a 3-cost+ champion.
Octo-Armament Build 8 completed items in one game. 600
Recipe for Success Build an item with a Spatula component. 600
No Prey, No Pay Deal 25000 physical damage. 600
Gold Savvy Have 30 gold at the start of Stage 2-5. 600
Become the Captain Place 1st in a game.
Win 2 games (Place 1st–4th, or 1st–2nd in Double Up).
Multiplied Efforts 2-Star 40 champions. 800
Quantity vs Quality Field 150 champions.
Level up 50 times.
Walk the Plank Win 10 PvP combat rounds with Gangplank. 800
Coin-Clad Crew Field 5 Tier 5 champions. 800
Pain and Gain Deal 50000 physical damage.
Heal 50000 damage.

Store Content


With strange new horizons comes odd new companions!

knife-pup-t1.png knife-pup-t2.png knife-pup-t3.png
Knife Pup can't help it that they're as cute as they are dangerous. This might be one case where their bite—cut?—is worse than their bark.

Pocket-sized pups are great and all, but sometimes you need a full-grown Knife Hound to herd your champions.  

Hrm… Feels like we're forgetting something… 

Oh! That's right! We have to remember the Placidium!


Chibi Irelia can be purchased directly from the shop for 1,900 RP/TC and also comes with a Pass bundle. Regardless how you add her to your roster, you'll also be getting her signature boom: Vanguard's Edge!

Direct Purchase Tacticians

Knife Pup (Rare) 750 RP/TC
Thunderstorm Knife Pup (Rare) 750 RP/TC
Kernel Knife Pup (Rare) 750 RP/TC
Soul Fighter Knife Pup (Epic) 925 RP/TC
Lone Loaf Knife Pup (Epic) 925 RP/TC
Knife Hound (Rare) 750 RP/TC
Akana Knife Hound (Rare) 750 RP/TC
Thunderstorm Knife Hound (Rare) 750 RP/TC
Shurima Knife Hound (Epic) 925 RP/TC
Soul Fighter Knife Hound (Epic) 925 RP/TC

Star Shards

130 Star Shards 625 RP/TC
520 Star Shards 2,500 RP/TC
1,040 Star Shards 5,000 RP/TC

Treasure Realms Content

Still having trouble protecting Ionia even with Chibi Irelia's help? Then call in some divine intervention with Chibi Divine Sword Irelia!


Much like in League, Chibi Divine Sword Irelia comes with a powerful finisher, which will play every time you knock a player out of the match! 

She'll be making her debut as part of the Horizonbound Treasure Realms star content.

Pass+ Content

Leveling up the premium Horizonbound Pass+ will earn you all of the following rewards, as well as the emotes other goodies contained in the free pass.

For a more in-depth look at what the Horizonbound Pass contains and how it works, check out our Horizonbound Pass FAQ!

Little Legends

With Scuba Sprite and Stellacorn Lightcharger making their debut, being bad has never looked so good!



Give your champions a vessel worthy of their new adventure with the Horizonbound Pass+ arenas: Ship of Discovery, Ship of Innovation, and Ship of Shadows!


Complete the entire Horizonbound Pass+, and you'll even earn a full-blown dock for your ships with the Bilgewater Bay arena!



The seas promise equal parts peril and plunder. Navigate the first to acquire the second with the help of these Horizonbound Pass+ booms: Serpent Slayer, Shadow's Grasp, Bandle Blast!, and Toxic Cloud.

Was this article helpful?

Can’t find what you’re looking for?

From tech to tilt, we're here to help you! Submit a Ticket! So long as it doesn't fall through a portal, we'll get back to you soon.

/ Submit a Ticket