Teamfight Tactics' 10th set is bringing the noise with Remix Rumble Act 1!
Build your band with performers from a variety of musical styles, then place an S-tier soloist front and center to bring it all together. Then hit all the right notes to put on a performance that'll turn even your enemies into fans. Once the world hears your dope beats, "going plat" will be about more than your rank.
Remix Rumble Act 1 Schedule
Start - November 21, 2023 // 11:00 PT
End - January 22, 2024 // 23:59 PT
*Dates and times are subject to change. Always check the in-game schedule for the most accurate information.
Remix Rumble Act 1 Pass
Everyone gets the free Remix Rumble Act 1 Pass automatically on day one of the new set, and you can upgrade to the premium Remix Rumble Act 1 Pass+ for 1295 RP to unlock your earned premium content whenever you want.
Take a look at the Pass+ Content section below to see some of the things you can unlock with the premium pass, or gather intel for your super squad with our Remix Rumble Pass FAQ to learn how the passes work.
Let's Get Ready to Remix Rumble
You got front row tickets to the big show, and there's a list of performers you won't believe.
Headliners
Looking to draw a crowd to your comp? Pick up a headliner.
Headliners appear in your shop as 2-star units with a cost to match (For example, a 3-cost Headliner will cost 9 gold, as it’s similar to buying 3 copies for a 2-star). You'll only be able to field a single headliner at a time, but it's worth it for the unique effects they bring to your board—including counting double for one of their traits.
If you haven't purchased a headliner yet, at least one will appear in every shop until you do. After you pick one up, you'll only see headliners in the store once every four shops. Keep your eye on the talent pool in case your headliner doesn't jive with your evolving comp.
Build a Comp, Spin a Track
The musical genres of each trait do more than give your team a bonus—they mesh together to create an organic bop that's unique to your comp. It won't have any effect on gameplay, but it will help you pass that vibe check.
Just make sure your in-game music is turned on, or you won't get so much as a sound check.
Portals Get an Encore
You heard right—portals are back for Remix Rumble, and there are more destinations than ever. Time to take your show all across Runeterra.
Origins and Classes
Remix Rumble's champs are here to drop beats and beatdowns—whatever the situation calls for.
Origins
Origin | Bonuses |
---|---|
8-bit |
8-bit champions gain 5% Attack Damage and begin keeping score of your team's damage dealt. For each high score you beat, 8-bit champions gain more Attack Damage. (2) 3.5% |
Country |
When your team loses 40% of their Health, a Dreadsteed charges onto the battlefield and empowers your Country units. Each Country star level increases its Health and Attack Damage. (3) Dreadsteed Radiant items are upgraded versions of completed items. |
Disco |
Gain a placeable Disco Ball. On combat start, champions next to it gain stacking Attack Speed and are healed for a percentage of their max Health every 3 seconds. (3) 5% and 2% max |
EDM |
Use the EDM selector item to sample an EDM champion and see the frequency for each. At a specific frequency, your EDM champions transform into the sample and cast their Ability with modified effectiveness. (2) Sample at 80% effectiveness |
Emo |
Emo champions' Abilities cost less Mana to cast, and they gain Mana whenever an ally dies. (2) 20% less, gain 10 |
Heartsteel |
Earn Hearts by killing enemies. Gain even more by losing player combat. Every 4 player combats, convert Hearts into powerful rewards! The number of Hearts you gain increases for each HEARTSTEEL member in play. (3) 1x Hearts |
Hyperpop |
Grant Mana and 4 seconds of Attack Speed to their 2 closest allies after casting. (1) 3 and 10% |
ILLBEATS | (unique) Gain 2/2/8 placeable Spirit Tentacles, based on Illaoi's star level. Tentacles gain Illaoi's bonus Armor and Magic Resist. |
Jazz |
For each non-unique trait active, your team gains bonus Health and deals bonus damage. (2) 2% , 1% Damage |
K/DA |
Your team gains max Health, Ability Power, and Attack Damage if they are in a lighted hex. K/DA champions gain double! (3) 10% max |
Maestro | (unique) The Maestro always attacks at a fixed pace, converting 1% bonus Attack Speed into 0.7% Attack Damage. |
Mixmaster | (unique) Choose a mode that changes the Mixmaster's attacks and Ability! |
Pentakill |
Pentakill champions deal more damage and take 20% reduced damage. Each time you kill an enemy, a Pentakill champion becomes Empowered and increases their bonus by 50%. After 5 kills, all of your Pentakill champions are Empowered and your entire team gains 66% Attack Speed for the rest of combat. (3) 15% bonus damage |
Punk |
Gain bonus Health and Attack Damage. This bonus is increased by 1% each time you spend gold on a Shop refresh. After Punks fight in combat, your 1st Shop refresh costs 1 gold and grants +3%. (2) 170 and 17% |
True Damage |
True Damage champions deal bonus true damage. If they are holding an item, they gain a unique Bling Bonus for their Ability. (2) 15% damage |
Wildcard |
(unique) If you win player combat, Kayn becomes the Shadow Assassin. If not, he becomes Rhaast. You receive a reward based on his form every time he kills 2 enemy champions. Shadow Assassin: 3 Gold. Rhaast: 1 Tactician Health. |
Classes
Class | Bonuses |
---|---|
Big Shot |
Gain Attack Damage. This bonus is increased by 400% for 3 seconds when Big Shot champions use their Ability. (2) 10% , 40% after casting |
Breakout | (unique) Akali is a member of K/DA or True Damage depending on which trait has more fielded champions. She gains a different Ability depending on which form she takes. |
Bruiser |
Your team gains 100 Health. Bruisers gain bonus max Health. (2) 20% max |
Crowd Diver |
Deal bonus damage, plus 1% more each second. When Crowd Divers die, they jump on the furthest enemy, dealing 300 magic damage to them and Stunning enemies within 1 hex for 1.5 seconds. (2) 5% bonus damage |
Dazzler |
Dazzlers' Abilities reduce their target's damage by 15% and deal bonus magic damage over 2 seconds. (2) 20% magic damage |
Edgelord |
Gain Attack Speed. When their target drops below 50% Health, double the Attack Speed gained. Melee Edgelords also slash through them on their next attack. (3) 25% |
Executioner |
Executioner Abilities can critically strike and they gain Critical Strike Damage. Their Critical Strike Chance is increased based on their target's missing Health. (2) 15%, up to 15% |
Guardian |
Once per combat at 50% Health, Guardians shield themselves and their closest ally for a percent of their max Health. (2) 30% |
Mosher |
Gain Attack Speed and Omnivamp (healing for a percentage of damage dealt), increased by up to 100% more based on their missing Health. (2) 20% , 10% Omnivamp |
Rapidfire |
Your units gain 10% Attack Speed. Rapidfire units gain more every time they attack. (Up to 10 stacks) (2) 4% |
Sentinel |
Your team gains Armor and Magic Resist. Sentinels gain double. (2) 16 , 16 |
Spellweaver |
Your units gain 15 Ability Power. Spellweavers gain more. Whenever a Spellweaver casts, all Spellweavers gain Ability Power. (3) +20 , +1 per cast |
Superfan |
Superfans improve your Headliner! (3) Headliner gets a completed item Omnivamp: Heal for percentage of damage dealt |
Ranked Info
A new set means a new Ranked climb, now featuring a new level of glam for you to attain: Emerald!
Ranked Remix
Remix Rumble riffs on all of TFT's fundamentals—including the Ranked system.
Ranked Season Length
Starting with Remix Rumble, Ranked seasons will last four months instead of three. Plenty of time to climb the charts to number one.
New Emerald Tier
Forget getting your album to Platinum—don't stop until you reach Emerald, a new tier that sits snugly between Platinum and Diamond.
Ranked Reset
The time has finally come for our hard-won ranks to drop down, all so we can hard-win them all over again! Why, you ask? Well, we know that for a lot of you, climbing that ladder is the most exciting part of the game. We want to give everyone a fresh ranked experience with each new set, and a hard reset will allow for just that!
So, what does that mean for your rank from Horizonbound?
Standard
If you climbed all the way to Master or above, you’ll start at Bronze IV. If you hit Diamond I, you’ll start your climb from Iron I. Everyone else is starting at Iron II.
Hyper Roll
So what about Hyper Roll? This one’s easy: Everyone, regardless of placement in the last set, is starting at Gray Tier (500).
Double Up
Much like Hyper Roll, everyone starts out at the same place regardless of where they placed in the last set. For Double Up, everyone starts at Iron II.
Provisional Games
After the set kicks off, everybody who plays ranked will start with five provisional placement games. During those games, you won’t lose any LP for finishing in the bottom 4, and you’ll earn extra LP for placing in the top 4—or top 2 for Double Up.
Ranked Rewards
Welcome to the horizon! Yep, you finally made it—which I guess makes sense, since you've been Horizonbound for months now. So… What's next? Well, how about you chill to some sick beats while we distribute these rewards throughout the release of Remix Rumble?
Gold+
Before anything else we want to reward everybody who hit gold or higher! If you accomplished this feat in just one part of the set, you'll get Victorious Bellswayer little legend (left). But getting gold in BOTH parts?! That's a Triumphant Bellswayer (right) level achievement!
Standard Ranked
Place Gold or higher in Runeterra Reforged: Horizonbound and you'll be able to style on your opponents with a special Ranked emote.
Hyper Roll
Achieving Green, Blue, Purple, or Hyper tier will earn you an emote featuring TFT's most radiant alicorn, the Lightcharger.
Double Up!
Teamwork makes the dream work—especially if that dream is claiming ranked rewards in Double Up! Climb to gold or higher in Runeterra Reforged: Horizonbound, and you'll get one of the following emotes to show everybody who's leader of the pack.
Missions
If you want to earn XP and unlock those sweet Remix Rumble Act 1 Pass rewards, completing missions will help you stay on tempo.
Weekly Missions
With as many missions as there are regions, Runeterra's weekly offerings will always give you a reason to visit!
Weeks 1, 3, 5, and 7
Mission | Objective | XP |
---|---|---|
First Gig | After being on a 4+ losing streak, win a combat. | 200 |
The Baddest | Field K/DA and win a PvP combat round. | 200 |
Loot Scalper | Collect 50 loot orbs. | 400 |
Concert Swag | Collect 10 items from armory anvils. | 400 |
Weeks 2, 4, 6, and 8
Mission | Objective | XP |
---|---|---|
Sound Check | Reroll the shop 15+ times in one game. | 200 |
Crossover Champion Collaboration | Field a team with 5+ active traits. | 200 |
Power Chords | Build 5 completed items in one game. | 400 |
Melody Master | 2-star 5 champions in one game. | 400 |
Remix Rumble Act 1 Missions
These thematic missions can be completed only once. Some of them have two different objectives that must both be completed, but we promise the XP payout at the end is worth the extra effort.
Mission | Objective | XP |
---|---|---|
Get the Party Started |
Play a match of Teamfight Tactics: Remix Rumble This mission must be completed before any others. |
400 |
ReMixing Items | Build items using two of the same components 5 times in one game. | 400 |
Pop/Stars | 2-Star 20 champions. | 400 |
Battle of the Bands | Field both Pentakill and Punk at the same time. | 400 |
Clashing Tastes | Field both Country and Hyperpop at the same time. | 400 |
Rock and Reroll | Reroll 20 Augments. | 400 |
Band Tryouts | Claim a 3+ cost champion from a carousel 5 times. | 600 |
Demo Reel | Get 5 - 5-round win streaks. | 600 |
Rhythm Rumble | Win 25 PvP combat rounds. | 600 |
Dance Off | Field both K/DA and True Damage at the same time. | 600 |
Take Over | Field 8+ champions | 600 |
True-ish Damage | Deal 25,000 true damage. | 600 |
Hit Single | Have a unit deal 6000 damage in one round. | 800 |
Collect Royalties | Have 40+ gold when entering Stage 4-5 in 2 games. OR Have 50+ gold when entering the combat phase 3 times. |
800 |
Climbing the Charts | Get 2 10-round win streaks. OR Level up 20 times. |
800 |
Going Platinum | Place 1st in a game. OR Win 2 games (Place 1st-4th, or 1st-2nd in Double Up). |
800 |
Store Content
Little Legends
In keeping with Rumble Remix's penchant for new spins on classic favorites, many of this set's little legends are familiar friends trying to start their own bands! Like…
Umbra, who's plucking their fiery guitar licks in a variety of musical styles,
Ao Shin on rhythm guitar,
And Choncc, the baron of bass!
Chibi Champions
With a full-blown battle of the bands raging every round, Chibi Sett is the only one who can punch his way through all this noise.
Of course, if a little more subtlety is in order, Chibi Akali is also bringing her ninja skills to the show.
Unlocking Tacticians
Specific variations of this set's little legends are available for direct purchase, but they can also be obtained randomly through Treasure Realms.
Direct Purchase Tacticians
Slow Burn Umbra 1✰ (Epic) | 925 RP/TC |
Pentakill Umbra 1✰ (Epic) | 925 RP/TC |
Emo Umbra 1✰ (Epic) | 925 RP/TC |
Disco Umbra 1✰ (Epic) | 925 RP/TC |
Mixmaster Ao Shin 1✰ (Epic) | 925 RP/TC |
Emo Ao Shin 1✰ (Epic) | 925 RP/TC |
Disco Ao Shin 1✰ (Epic) | 925 RP/TC |
Mixmaster Choncc 1✰ (Epic) | 925 RP/TC |
Pentakill Choncc 1✰ (Epic) | 925 RP/TC |
Disco Choncc 1✰ (Epic) | 925 RP/TC |
Scratch (Epic) | 2500 RP/TC |
Chibi Sett (Rare) | 1900 RP/TC |
Chibi Akali (Rare) | 1900 RP/TC |
Treasure Realms Content
Treasure Realms hits the airwaves with fresh new Star Content listed below.
Chibi HEARTSTEEL Sett
Vocals? Check. Muscles? Check. Drip? BIG CHECK. When it comes to Chibi HEARTSTEEL Sett, our hearts are as good as stolen.
…Steelen?
Chibi K/DA All Out Akali
You look like you could use some more. You know she's got it, and she's never runnin' low~ Chibi K/DA All Out Akali is powersliding into Remix Rumble!
K/DA in the Convergence Arena
K/DA in the convergence? An event of such mythical proportions deserves a Mythic tier arena!
Chibi HEARTSTEEL Sett, Chibi K/DA All Out Akali, and K/DA in the Convergence Arena are included in the current Treasure Realms star content on Remix Rumble's release, but keep an eye on Treasure Realms to see when they go on tour elsewhere.
Star Shards
130 Star Shards | 650 RP/TC |
520 Star Shards | 2,500 RP/TC |
1,040 Star Shards | 5,000 RP/TC |
Pass+
Remix Rumble Act 1 Pass+ | 1,295 RP/TC |
Bundles
Mixmaster Bundle | Scratch LL, Get Caked Boom, Remix Rumble Act 1 Pass+, 200 Treasure Tokens, 200 Star Shards | 6295 RP/TC |
Boba Bundle | Boba Sprite LL, Boba Blast Boom | 1300 RP/TC |
Choncc's Welcome | Choncc 1✰ LL, 100 Star Shards | 130 RP/TC |
Remix Rumble Act 1 Pass+ Content
Leveling up the premium Remix Rumble Act 1 Pass+ will earn you all of the following rewards, as well as the emotes and eggs contained in the free pass. To see everything you’ll unlock and at what levels, check out the Remix Rumble Act 1 Pass FAQ.
Emotes
You'll earn the Headin Out, Fawning, On Mute, and The Boss emotes when you give the pass a complete listen, while Approaching Challenger, Cake Throw, and Victory Jump await those who power through the B-Side at the end.
Little Legends
Superfan Sprite (1✰) will be there right when the regular pass throws open its doors, while DJ Gloop (1✰) drops the beat in Pass+.
Arenas
Drop into the K/DA Practice Room to see where the magic happens, or take the spotlight yourself on the Neon Stage!
Booms
Bop your opponent straight off the track with one of these rhythmic booms: Disco Drop and Ba Dum Tss