TeamFight Tactics - Magic N' Mayhem: Tome 1

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Charm your squad with all manner of magic in TeamFight Tactics' newest set, Magic N' Mayhem!

Magic N' Mayhem Tome 1 Dates

Start - July 31, 2024 // 11:00 PT
Tome 1 End - September 24, 2024 // 23:59 PT

*Dates and times are subject to change. Always check the in-game schedule for the most accurate information.

Magic N' Mayhem Tome 1 Passes

Everyone gets the free Magic N' Mayhem Tome 1 Pass automatically on day one of the new set, and you can upgrade to the premium Magic N' Mayhem Tome 1 Pass+ for 1295 RP to unlock your earned premium content whenever you want.

Take a look at the Pass+ Content section below to see some of the things you can unlock with the premium pass, or gather intel for your super squad with our Magic N' Mayhem Pass FAQ to learn how the passes work.

A Charming Development

Our new set mechanic for Magic n’ Mayhem is Charms. Charms are single-use purchasable spells of sorts that appear in every other shop, replacing a champion slot. They only appear during PvP rounds, making PvE rounds the ideal time to roll down for specific champions. 

You can buy one Charm per round, but you can always roll deep for the perfect Charm to win a clutch match. Charms generally increase in power/cost as the game progresses, providing for some truly tumultuous thaumaturgy in the late game.

Stat Check

Magic N' Mayhem also sets the stage for the premiere of three new stats: 

  • Omnivamp - Heal for a percentage of damage done
  • Damage Amplification - Increase dealt damage
  • Durability - Reduce incoming damage

Many of these stats are tied in with new trait effects, so be sure to experiment!

Magic N' Mayhem Traits

A dash of sugar, a splash of honey, a healthy dollop of elemental essence, and so much more. Magic N' Mayhem's champions are a recipe for some truly fantastical battles.

Magic N' Mayhem Classes

Class Bonus
Ascendant Ascendant Charms can appear in your shop. The odds increase by 10% after each player combat, up to 50%. When you buy one, the odds reset.
Bastion Your team gains armor and magic resist. Bastion units gain more, and the values are doubled in the first 10 seconds of combat.
Bat Queen When Morgana's bats kill an enemy, they have a 45% chance to abduct a 1-Star copy of it.
Best Friends Norra summons Yuumi to help your team. She can be attached to allies by holding her down over them. Yuumi shares her ability power with Norra, and dies when Norra does.
Blaster Blasters gain damage amp, which increases for 3 seconds after casting their Ability.
Hunter Hunters gain attack damage, increased the first time they get a takedown each combat.
Incantor Your team gains 10 ability power. When Incantors attack or cast, all Incantors gain stacks of ability power, up to 40. Every other attack grants 1 stack, and each Ability grants 3 stacks.
Mage Mages cast their Ability twice, and have modified total ability power.
Multistriker Multistriker's attacks have a chance to trigger 2 extra attacks.
Preserver Your team heals for a percent of their max health every 3 seconds. If they are at full health, they restore mana instead.
Scholar Scholars gain bonus mana on attack.
Shapeshifter Shapeshifters gain max health. After their first Ability cast, they triple this effect.
Vanguard Vanguards gain 10% durability while shielded. At the combat start, and when they reach 50% health, they gain a Shield for a percentage of their max health for 10 seconds.
Warrior Warriors gain Omnivamp and damage amp. When Warriors drop below 40% health, they gain double damage amp.

Magic N' Mayhem Origins

Origin Bonus
Arcana Use the Arcana signifier item to choose a High Arcana champion. Each Arcana grants power, based on a different condition.
Chrono Chrono units gain 15 Ability Power.

At the start of the Combat Phase, begin a 16-second countdown, reduced by 1 second for each Chrono ability cast. At the end of the countdown, gain a special effect:
Dragon Dragon attacks and abilities apply a 1% Burn and Wound to enemies for 5 seconds.
Druid Does not have a Trait bonus, but has a powerful ability, and increased stats.
Eldritch When your team loses 20% of their Health, an Old God awakens. It gains 25% Health, and 10% Ability Power for each Eldritch Star level
Faerie Faeries gain Health, and create special items that become stronger with Trait tiers. Only Faeries can hold Faerie items.
Frost Frost champions gain Ability Power and Attack Damage. The first few enemies to die become allied Ice Soldiers, which lure enemy attacks if they are within targeting range.
Honeymancy Honeymancers gain Bees that deal magic damage to their target every 3 seconds. Each Bee does 8% of the Honeymancer's damage dealt, and 2.5% of their damage taken.

When a Honeymancer dies, it leaves one Bee that follows nearby Honeymancers for the rest of the combat.
Portal Combat start: Portal champions gain a Shield for 15 seconds.

Objects from other dimensions fly out to a portal every few seconds to help allies, and disrupt enemies. The portal becomes 8% stronger, for each Portal champion Star level.
Pyro Your team gains 3% attack speed. Pyro champions gain more attack speed, and execute enemies under 12% health.
Ravenous Briar gains 0.6% damage amp for each Health you are missing. Each round, gain a Light Snack to give her 150 health, in exchange for 3 of your Player Health.
Sugarcraft Sugarcrafters build a layer of cake from Sugar. Gain Sugar for each component your team is holding after combat.

They also gain attack damage, and ability power, increased by 10% for each cake layer. When the cake has 7 layers, gain treats instead.
Witchcraft Witch Abilities apply a curse to enemies for 4 seconds. When a cursed enemy dies, the curse spreads to the nearest enemy.

Ranked Info

A new Ranked season has begun, giving even the lowliest apprentice a chance at wielding the powers of a mighty arch mage.

Ranked Reset

The time has finally come for our hard-won ranks to drop down, all so we can hard-win them all over again! Why, you ask? Well, we know that for a lot of you, climbing that ladder is the most exciting part of the game. We want to give everyone a fresh ranked experience with each new set, and a hard reset will allow for just that!

So, what does that mean for your rank from Inkborn Fables? 

Standard and Double Up

Those who climbed highest will start at Silver IV. Other ranks will get a little starting bump, though nobody will start lower than Iron II.

Hyper Roll

So what about Hyper Roll? This one’s easy: Everyone, regardless of placement in the last set, is starting at Gray Tier (500).

Provisional Games

After the set kicks off, everybody who plays ranked will start with five provisional placement games. During those games, you won’t lose any LP for finishing in the bottom 4, and you’ll earn extra LP for placing in the top 4—or top 2 for Double Up.

Ranked Rewards

With Inkborn Fables fading once more into legend, you'll be able to claim any rewards you earned for the last set throughout the release of Magic N' Mayhem: Tome 1.

Gold+

Those who transcended myth to hit gold or higher can show other players what being truly legendary is all about with the Victorious Dowsie little legend. 

Standard Ranked

Place Gold or higher in Remix Rumble: Act 2, and even Morgana will be… well, not impressed, exactly, but she'll help you show off your rank nonetheless!

Hyper Roll

Achieve Green, Blue, Purple, or Hyper tier, and you'll be styling it up with Duckbill:

Double Up!

Teamwork makes the dream work—especially if that dream is claiming ranked rewards in Double Up! Climb to gold or higher in Inkborn Fables: Chapter 2, and Pengu and Kobuko will brush your opponents away!

Missions

Complete these missions to earn XP to transmogrify those mystical Magic N' Mayhem Tome 1 Pass rewards into something more material.

Weekly Missions

Every week explores new magical depths with a new set of missions.

Weeks 1 and 5

Mission Objective XP
Next Class Play 4 games of TFT: Magic N' Mayhem 2000
Quick Learner 2-star 40 champions
OR
3-star a 4+ cost champion
400
Supply Shopping Refresh the shop 100 times 600
Triumphant Feat Win 30 rounds of player combat 600
Roll Call Field 9+ units 800

Weeks 2 and 6

Mission Objective XP
Next Class Play 4 games of TFT: Magic N' Mayhem 2000
Backpack of Holding Collect 50 loot orbs 400
Magical Mishap Deal 100 damage to other players 600
Incantation Deal 100,000magic damage 600
Glimmering Grimoire Win 3 rounds of player combat with a Gold trait active 800

Weeks 3 and 7

Mission Objective XP
Next Class Play 4 games of TFT: Magic N' Mayhem 2000
Triple Threat 3-star 1 champion 400
Alchemical Creations Build 15 completed items 600
Honor Society Have 30+ gold at the start of stage 2-7
OR
Win a game of Hyper Roll
600
Group Project Field a team that is worth 90+ gold 800

Weeks 4 and 8

Mission Objective XP
Next Class Play 4 games of TFT: Magic N' Mayhem 2000
Spellbound Purchase 10 Charms 400
Headmaster Field a 5-cost champion 10 times 600
Forbidden Hex Eliminate 1 player in a game of TFT 800
Magical Medic Heal 10,000 damage dealt to champions 600

Magic N' Mayhem Tome 1 Missions

These thematic missions can be completed only once. 

Mission Objective XP
First Semester

Play a match of Teamfight Tactics: Magic N' Mayhem

This mission must be completed before any others.

200
Cauldron Cooking Use Sugarcraft to make a cake with 6 layers 1000
Elemental Mastery Collect 100 Infernal Cinders 100
Cold Spell Turn 90 enemies into allied ice soldiers 800
Eldritch Horrors Summon an Old God with at least 4000 health 100
Toil and Trouble Earn 300 points by applying curses to enemy champions.
  • 1 Point for making an enemy smaller
  • 2 Points for making an enemy green
  • 5 Points for making an enemy frail
  • 20 points for making an enemy a frog
800
Lunch Break Feed Briar 6 light snacks in a single match 800
Listen to your Faerie Deal 100,000 damage with the Faerie Queen 800
Familiar Friend Pair Yuumi with her master for 1 round of combat 800
Hear the Buzz Have 15+ mini-bees on the field at the start of combat 1,000
The Tower Field a High Arcana 2-star Xerath 100
Sorcery Calls At the start of combat, field a Veigar with 250+ AP 800
Transmogrify Field champions who can shapeshift into a Dragon, a Spider, and a Scuttle Crab in the same combat 800
Study Session At the start of combat, field a champion with at least 15% Damage Amp
AND
At the start of combat, field a champion with at least 15% Omnivamp
AND
At the start of combat, field a champion with at least 15% Durability
600
Schoolyard Duels Deal 200,000 damage
AND
Have a champion deal 12,000 damage in a single combat
600
Arcane Tools Obtain 5 artifacts 600
Enchanted Spend 100 gold on Charms
AND
Spend 20 gold on a single Charm
600
Wizard Exam Win 10 games of TFT: Magic N' Mayhem
(Top 4 in Normal/Ranked, Top 2 in Double Up)
2,500
Valedictorian Field a Prismatic trait 5,000

Store Content

Little Legends


Bun Bun is hopping in with a whole spellbook full of costumes!
Lumie brings the magic and majesty of the deep ocean right to your arena.

Chibi Champions

Get ready for some Shock and Aww with Chibi Miss Fortune!

Unlocking Tacticians

Specific variations of this set's little legends are available for direct purchase, but they can also be obtained randomly through Treasure Realms.

Direct Purchase Tacticians

Lumie 1✰ (Legendary) 2500 RP/TC
Chibi Miss Fortune (Rare) 1900 RP/TC

Treasure Realms Content

Even Treasure Realms are getting the magic treatment.

Chibi Battle Bunny Miss Fortune


Chibi Battle Bunny Miss Fortune has taken a break from battling Primordians to blast some baddies in the Convergence with her exclusive finisher and Battle Bunny Make It Rain boom.

Chibi Galaxy Slayer Zed


Why save the galaxy when you can slay it? Enlist Chibi Galaxy Slayer Zed to bring cosmic calamity upon your opponents with your signature boom: Galaxy Slayer Razor Shuriken!

Prestige Chibi Cafe Cuties Gwen


If you're more about style than slaying, then you can cut to the chase with Prestige Chibi Cafe Cuties Gwen. Every victory is a makeover with her special boom, Prestige Cafe Cuties Snip Snip!

Le Bunny BonBon Bistro Arena


Invite your opponents to spill the tea in luxury and style with the fabulous Le Bunny BonBon Bistro arena.

Chibi Battle Bunny Miss Fortune, Chibi Galaxy Slayer Zed, and Prestige Chibi Cafe Cuties Gwen are included in the current Treasure Realms star content on Magic N' Mayhem's release, but keep an eye on Treasure Realms to see when they pull a classic magic trick and make themselves disappear.

Star Shards

130 Star Shards 650 RP/TC
520 Star Shards 2,500 RP/TC
1,040 Star Shards 5,000 RP/TC

Pass+

Magic N' Mayhem Tome 1 Pass+ 1,295 RP/TC

Magic N' Mayhem: Tome 1 - Pass+ Content

Leveling up the premium Magic N' Mayhem: Tome 1 Pass+ will earn you all of the following rewards, as well as the emotes other goodies contained in the free pass.

Below you'll find everything you can earn on the Magic N' Mayhem Tome 1 Pass and Magic N' Mayhem Tome 1 Pass+, indicated by color. Remember—if you have the Magic N' Mayhem Tome 1 Pass+, you'll have access to everything on the free Magic N' Mayhem Tome 1 Pass to boot:

Level Reward XP to Reward
0 200 Treasure Tokens 0
1 Apprentice Sprite LL  1000
2 100 Realm Crystals 1000
3 75 Star Shards 1000
4 75 Star Shards 1000
5 50 Realm Crystals 1000
6 Broom Boom Boom 1000
7 75 Star Shards 1000
8 100 Realm Crystals 1000
9 50 Realm Crystals 1000
10 75 Star Shards 1000
11 50 Realm Crystals 1000
12 Vampire Lumie LL 1000
13 50 Treasure Tokens 1000
14 150 Realm Crystals 1000
15 75 Star Shards 1000
16 100 Treasure Tokens 1000
17 75 Star Shards 1000
18 Scarlet Mage Bun Bun LL 1000
19 50 Realm Crystals 1000
20 75 Star Shards 1000
21 50 Treasure Tokens 1000
22 100 Treasure Tokens 1000
23 50 Realm Crystals 1000
24 Demolition Donut Boom 1000
25 50 Treasure Tokens 1000
26 75 Star Shards 1000
27 50 Realm Crystals 1000
28 100 Treasure Tokens 1000
29 50 Treasure Tokens 1000
30 500 Realm Crystals 1000
31 100 Realm Crystals 1000
32 150 Realm Crystals 1000
33 50 Treasure Tokens 1000
34 200 Realm Crystals 1000
35 Coven Bun Bun LL 1000
36 100 Realm Crystals 1000
37 200 Treasure Tokens 1000
38 100 Realm Crystals 1000
39 500 Realm Crystals 1000
40 Enchanted Archives Arena 1000
41 100 Realm Crystals 5000
42 100 Realm Crystals 5000
43 150 Treasure Tokens 5000
44 100 Realm Crystals 5000

Little Legends

Apprentice Sprite (1✰) starts slinging spells right when you jump in, while Vampire Lumie, Scarlet Mage Bun Bun, and Coven Bun Bun bring their own brands of magic further into the pass.

Arenas

Study up on magic new and old in the Enchanted Archives arena.

Booms

Good magic comes in a lot of forms, like the Magic N' Mayhem pass's two new booms: Demolition Donut and Broom Boom.

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