This set, Teamfight Tactics dives headfirst Into the Arcane!
Into the Arcane Part 1 Schedule
Start - November 20, 2024 // 11:00 PT
Part 1 End - January 20, 2024 // 23:59 PT
*Dates and times are subject to change. Always check the in-game schedule for the most accurate information.
Into the Arcane Part 1 Pass
Everyone gets the free Into the Arcane Part 1 Pass automatically on day one of the new set, and you can upgrade to the premium Into the Arcane Part 1 Pass+ for 1295 RP to unlock your earned premium content whenever you want.
Take a look at the Pass+ Content section below to see some of the things you can unlock with the premium pass, or gather intel for your super squad with our Into the Arcane Pass FAQ to learn how the passes work.
Anomaly Detected
With hextech and chemtech colliding, it's little wonder that an Anomaly would emerge!
A unique hex appears on Stage 4-6 (or Stage 7-2 for Hyper Roll), conferring a special power onto whichever champ you put there. You can spend some Gold to cycle through Anomalies if you haven't found the perfect fit, but choose with care as you won't be able to change it once it's locked in.
Into the Arcane Traits
It's been awhile since we've ventured onto the streets of Piltover and Zaun, and their origins have had time to evolve into something new.
Into the Arcane Origins
Origin | Bonus |
---|---|
Academy | The Academy sponsors 3 items each game. Copies of sponsored items grant bonus max Health, and Damage Amp. Academy units holding sponsored items gain double the amount, plus an additional 5% Health and Damage Amp. |
Automata | Automatas gain a crystal when they deal damage. At 20 crystals, they blast their current target, dealing magic damage + 20% of damage dealt since the previous blast, and reset. They also gain Armor and Magic Resist. |
Black Rose | Summon a chained Sion. He is freed after 5 casts from Black Rose units, or when he drops below 65% Health. |
Chem-Baron | Gain Shimmer after each player combat. If your loss streak is at least 3, gain more. At each stack of 100 Shimmer, the Black Market offers contraband that only Chem-Barons can use. Chem-Barons gain max Health for each Black Market you pass on. |
Conqueror | Conqueror's takedowns grant stacks of Conquest. After gaining enough Conquest, War Chests of loot are awarded. Conquerors gain Attack Damage and Ability Power, increased by 3% for each War Chest opened. |
Emissary | This trait is active only when you have exactly 1 or 4 unique Emissary units. |
Enforcer | Combat start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED! When a WANTED! enemy unit dies, Enforcers gain 30% Attack Speed. |
Experiment | Gain Laboratory hexes on your board. Combat start: Experiments placed in a Laboratory hex gain the Experiment bonuses for all other Experiment units in Laboratory hexes, plus max Health. |
Family | Family units reduce their max Mana, and gain extra bonuses. |
Firelight | Every 6 seconds, Firelights dash. While dashing, they attack with infinite range, and heal a percentage of the damage taken since their last dash. |
High Roller | When casting, Sevika rolls a random Jinx modification to her Ability, and gains 80% Durability for 1.5 seconds. |
Junker King | Every 3 rounds, open an armory to purchase permanent upgrades to your strongest Rumble Mech. |
Rebel | Rebels gain 12% Max Health. After your team loses 30% of their Health, Rebel units gain 60% Attack Speed for 4 seconds, and gain extra power for the rest of the combat. |
Scrap | Combat start: Components held by Scrap units temporarily turn into full items. Scrap units gain a Shield for 30 seconds for each component held by your team (including full items). |
Into the Arcane Classes
Class | Bonus |
---|---|
Ambusher | Damage from Ambusher units can critically strike. They also gain bonus Critical Strike Chance, and Critical Strike Damage. |
Artillerist | Every 5 attacks, Artillerists launch a rocket that deals 125% Attack Damage around the target. They also gain Attack Damage. |
Bruiser | Your team gains 100 max Health. Bruisers gain more. |
Dominator | Combat start: Dominators gain a Shield for 15 seconds. When Dominators cast, they gain stacking Ability Power, based on the Mana spent. |
Form Swapper | Innate: Form Swappers change their stats and ability, based on their placement (front 2 rows, or back 2 rows). Frontline Form Swappers gain Durability. Backline Form Swappers gain Damage Amp. |
Pit Fighter | Pit Fighters gain 15% Omnivamp, and deal bonus true damage. Once per combat, at 50% Health, they heal a percentage of their max Health over 2 seconds. |
Quickstriker | Quickstrikers move faster, and gain Attack Speed based on their target's missing Health. |
Sentinel | Your team gains Armor and Magic Resist. Sentinels gain triple the amount. |
Sniper | Snipers deal more damage the farther their target is. |
Sorcerer | Your team gains 10 Ability Power. Sorcerers gain more. |
Visionary | Whenever Visionary units gain Mana, they gain more. |
Watcher | Watchers gain Durability, increased while above 50% Health. |
Ranked Info
Though Arcane may be wrapping up its final season, a new Ranked season has just begun with TFT's Into the Arcane.
Ranked Reset
The time has finally come for our hard-won ranks to drop down, all so we can hard-win them all over again! Why, you ask? Well, we know that for a lot of you, climbing that ladder is the most exciting part of the game. We want to give everyone a fresh ranked experience with each new set, and a hard reset will allow for just that!
So, what does that mean for your rank from Magic N' Mayhem?
Standard and Double Up
Those who climbed highest will start at Silver IV. Other ranks will get a little starting bump, though nobody will start lower than Iron II.
Hyper Roll
So what about Hyper Roll? This one’s easy: Everyone, regardless of placement in the last set, is starting at Gray Tier (500).
Provisional Games
After the set kicks off, everybody who plays ranked will start with five provisional placement games. During those games, you won’t lose any LP for finishing in the bottom 4, and you’ll earn extra LP for placing in the top 4—or top 2 for Double Up.
Ranked Rewards
With Magic N' Mayhem poofing back into nothingness, you'll be able to claim any rewards you earned for the last set throughout the release of Into the Arcane: Part 1.
Gold+
Those who transcended myth to hit gold or higher can show other players what being truly legendary is all about with the Victorious Piximander little legend.
Standard Ranked
Place Gold or higher in Magic N' Mayhem: Tome II, and Gwen'll cook up a Ranked cake emote just for you.
Hyper Roll
Achieve Green, Blue, Purple, or Hyper tier, and Lumie will swoop in to celebrate with her very own emote:
Double Up!
Teamwork makes the dream work—especially if that dream is claiming ranked rewards in Double Up! Climb to gold or higher in Magic N' Mayhem: Tome II, and Norra and Pengu will team up to throw you a magical celebration, emote-style.
Missions
Complete these missions to earn XP, and the Arcane Part 1 Pass rewards will be yours for the taking—just like your turf in Zaun.
Weekly Missions
While Arcane S2 only has so many weeks of new episodes, every week of Into the Arcane brings new missions.
Weeks 1, 5, and 9
Mission | Objective | XP |
---|---|---|
Act I / V / IX | Play 4 games of TFT: Into the Arcane | 2000 |
Contraband | Collect 50 loot orbs | 400 |
Gathering Forces | Field 9+ units in a single combat | 600 |
Undercity Shopping | Refresh the shop 100 times | 600 |
Broken Bonds | Field Vander and Silco in the same combat | 800 |
Weeks 2 and 6
Mission | Objective | XP |
---|---|---|
Act II / VI | Play 4 games of TFT: Into the Arcane | 2000 |
Take the Streets | Open 8 armory anvils | 400 |
Watch It Burn | Deal 200,000 magic damage | 600 |
Lead the Charge | 3-star a champion | 600 |
Rebels in Blue | Field Powder and Jinx in the same combat | 800 |
Weeks 3 and 7
Mission | Objective | XP |
---|---|---|
Act III / VII | Play 4 games of TFT: Into the Arcane | 2000 |
Intel Collection |
Purchase XP 35 times OR Place top 4 in a Hyper Roll game |
400 |
Squad Goals | Field a team with 5+ active traits | 600 |
Surprise Raid | Deal 100 damage to other players | 600 |
Making an Enforcer | Field Violet and Vi in the same combat | 800 |
Weeks 4 and 8
Mission | Objective | XP |
---|---|---|
Act IV / VIII | Play 4 games of TFT: Into the Arcane | 2000 |
Up In Arms | Build 15 completed items | 400 |
Reckoning | Deal 200,000 physical damage | 600 |
Rising Tensions | Win 30 player combats | 800 |
Lines Are Drawn | Win a player combat while fielding a 2-star Jinx OR Win a player combat while fielding a 2-star Vi |
600 |
Into the Arcane Part 1 Missions
These thematic missions can be completed only once.
Mission | Objective | XP |
---|---|---|
A New Beginning | Play a match of Teamfight Tactics: Into the Arcane This mission must be completed before any others. |
200 |
Spoils of War | Earn 30 Conqueror's War Chests | 1000 |
Mechanized Fury | Field a 2-star Rumble with 3+ unique upgrades | 800 |
Alluring Power | Gain 3,000 Shimmer from Chem-Barons | 1000 |
Unbreakable | Have Automata champions reach the maximum amount of Hex Crystals 20 times | 800 |
Funding the Future | Earn 100 points with Academy champions
|
1000 |
Bonds of Family | Win 30 player combats with 3+ Family champions OR Win 1 player combat with 5+ Family champions |
800 |
My Enemy | Defeat 50 enemies that are Wanted by Enforcers | 1000 |
Diplomatic Policy | Win 35 player combats with 1 Emissary fielded OR Win 1 player combat with 4 Emissaries fielded |
1000 |
Playing with Fire | Dash 150 times with Firelight champions | 800 |
Jackpot | Have Sevika cast her ability 40 times OR Make it rain by casting Sevika's Jackpot ability |
1000 |
From the Shadows | Deal 300,000 damage with critical strikes from Ambusher units | 800 |
Secrets of Hextech | Have Heimerdinger fire 8+ missiles in a single cast | 800 |
Final Stand | At the end of combat, have a champion still standing with at least 7000 maximum health | 600 |
Touched by the Arcane | Deal 500,000 damage with an evolved champion | 600 |
Dazed and Confused | Stun 200 enemy units | 600 |
Take the Leap Forward | Field 8 Visionary OR Field 8 Sorcerer |
600 |
Peak of Progress | Win 10 games of TFT: Into the Arcane (Top 4 in Normal/Ranked, Top 2 in Double Up) |
2,500 |
Crowning Achievement | Field a Prismatic trait | 5,000 |
Store Content
Little Legends
After Scribble swoops in from below with his chemtech spray cans, Piltover's gonna have a whole new look.
Unlocking Tacticians
Specific variations of this set's little legends are available for direct purchase, but they can also be obtained randomly through Treasure Realms.
Direct Purchase Tacticians
Scribble 1✰ (Legendary) | 2500 RP/TC |
Treasure Realms Content
Into the Arcane's Treasure Realms are exploding with almost as much action as Arcane itself:
Arcane Jinx Unbound
If anybody could shatter the division between League, TFT, and Arcane, it had to be the Loose Cannon herself. Arcane Jinx Unbound is the first of our new unbound tacticians, who bring their undiluted essence to TFT with unique splash art, custom emotes, new animations, and potent finishers. In Arcane Jinx Unbound's case, you'll devastate your foes with a special delivery straight out of the end of Arcane season one.
You can add her and future unbound tacticians (along with their custom booms) to your roster through Treasure Realms or the Rotating Shop (10 Mythic Medallions).
Chibi Arcane Caitlyn & Chibi Arcane Vi
Take aim at first place with Piltover's finest sniper, Chibi Arcane Caitlyn—or just punch your enemies in the face with Chibi Arcane Vi.
These two heroines join Into the Arcane as TFT's first dual bounty, where yours odds of getting either chibi are at 0.5% instead of the usual 0.3%. If you own neither chibi when you hit the bounty, you have a 50-50 shot at either Caitlyn or Vi. If you own one of them, you'll get the other. Own both? Then it's like any other bounty, where you'll get some in-game currencies instead.
Chibi Firelight Ekko
Kinda weird how Chibi Firelight Ekko always arrives on time. Just sayin'...
Prestige Chibi Arcane Superfan Annie
Flex your Arcane fandom by painting the town red and blue with Prestige Chibi Arcane Superfan Annie, available in the Rotating Shop for 25 Mythic Medallions.
Down to the Last Drop Arena
Whether you're nostalgic for simpler times in Arcane or just want to rub elbows with the denizens of Zaun, you'll always find a seat at the Down to the Last Drop Arena.
Chibi Arcane Caitlyn, Chibi Arcane Vi, Chibi Firelight Ekko, Prestige Chibi Arcane Superfan Annie, and Down to the Last Drop Arena are included in the current Treasure Realms star content on Into the Arcane's release, but keep an eye on Treasure Realms to see when they take a page out of Arcane's book and close their final chapter in style.
Star Shards
130 Star Shards | 650 RP/TC |
520 Star Shards | 2,500 RP/TC |
1,040 Star Shards | 5,000 RP/TC |
Pass+
Into the Arcane Part 1 Pass+ | 1,295 RP/TC |
Into the Arcane: Part 1 - Pass+ Content
Leveling up the premium Into the Arcane: Part 1 Pass+ will earn you all of the following rewards, as well as the emotes other goodies contained in the free pass.
Below you'll find everything you can earn on the Into the Arcane Part 1 Pass and Into the Arcane Part 1 Pass+, indicated by color. Remember—if you have the Into the Arcane Part 1 Pass+, you'll have access to everything on the free Into the Arcane Part 1 Pass to boot:
Level | Reward | XP to Reward |
---|---|---|
0 | 200 Treasure Tokens | 0 |
1 | Anomaly Sprite LL | 1000 |
2 | 100 Realm Crystals | 1000 |
3 | 75 Star Shards | 1000 |
4 | 75 Star Shards | 1000 |
5 | 50 Realm Crystals | 1000 |
6 | Jackpot Chomper Boom | 1000 |
7 | 75 Star Shards | 1000 |
8 | 100 Realm Crystals | 1000 |
9 | 50 Realm Crystals | 1000 |
10 | 75 Star Shards | 1000 |
11 | 50 Realm Crystals | 1000 |
12 | Arcane Rio LL | 1000 |
13 | 50 Treasure Tokens | 1000 |
14 | 150 Realm Crystals | 1000 |
15 | 75 Star Shards | 1000 |
16 | 100 Treasure Tokens | 1000 |
17 | 75 Star Shards | 1000 |
18 | Firelight Scribble LL | 1000 |
19 | 50 Realm Crystals | 1000 |
20 | 75 Star Shards | 1000 |
21 | 50 Treasure Tokens | 1000 |
22 | 100 Treasure Tokens | 1000 |
23 | 50 Realm Crystals | 1000 |
24 | Powder's Monkey Boom | 1000 |
25 | 50 Treasure Tokens | 1000 |
26 | 75 Star Shards | 1000 |
27 | 50 Realm Crystals | 1000 |
28 | 100 Treasure Tokens | 1000 |
29 | 50 Treasure Tokens | 1000 |
30 | 500 Realm Crystals | 1000 |
31 | 100 Realm Crystals | 1000 |
32 | 150 Realm Crystals | 1000 |
33 | 50 Treasure Tokens | 1000 |
34 | 200 Realm Crystals | 1000 |
35 | Coven Shork LL | 1000 |
36 | 100 Realm Crystals | 1000 |
37 | 200 Treasure Tokens | 1000 |
38 | 100 Realm Crystals | 1000 |
39 | 500 Realm Crystals | 1000 |
40 | Bridge of Progress Arena | 1000 |
41 | 100 Realm Crystals | 5000 |
42 | 100 Realm Crystals | 5000 |
43 | 150 Treasure Tokens | 5000 |
44 | 100 Realm Crystals | 5000 |
Little Legends
Anomaly Sprite is transforming the Convergence, and Arcane Rio and Coven Shork are right behind them.
Arenas
Go back to where it all began with the Bridge of Progress arena.
Booms
Unleash Jinx's most powerful gadgets on your enemies with the Jackpot Chomper and Powder's Monkey booms.