Furyhorn. Hauntling. Silverwing. Long ago, these Little Legends lived in harmony… until everything changed when we decided to shake up the game and call in reinforcements! From Featherknights to Nixies, from Elements to Galaxies, the stars have aligned to bring Teamfight Tactics to this miraculous moment. A new stage has been set, new champions have emerged, and your destiny has been decided. TFT: Fates has arrived. Don’t leave anything to chance! You can learn more in the /dev post over here!
Fates brings the magic to TFT on September 16th, 2020 at 11:00 AM (PT), and will be summoning spirits and divining destruction until April 26th, 2021 at 11:00 AM (PT). The start of a new set means the beginning of a new season, which means all the Little Legends, arena skins, and Fates Pass shenanigans you've been dreaming of. Get out your grimoires and channel your champions. It's time to delve deeper into Teamfight Tactics: Fates.
Fates Pass
Magical. Mystical. Mythical. And big. Did we mention big? We don't wanna wax poetic about the pass mechanics here, so be sure to check out the TFT: Fates Pass FAQ. Spoilers, but there may be some lucky Little Legends waiting to be unlocked.
Choose Your Chosen
It's time to get picky with your protagonists in a mechanic unique to Fates: the Chosen. Not unlike the Mercenaries of old, you'll sometimes encounter unique units in the store. These Chosen champs will already be at a 2-star level (and their cost will reflect that). One of the unit's traits will be chosen as, well, Chosen, which means they will count for two of that particular trait! Keep in mind that the affected trait will be selected at random. They'll also gain extra HP and a unique stat bonus. You can learn more about the mechanic (and some of the new traits) here.
Origins and Classes
Origins and classes represent all that Fates has to offer. From the sylvan glades of the Elderwood to the majesty of an Emperor, the traits of Fates are as wonderful and mysterious as the champions who embody them.
Origins
Origin | Bonuses |
---|---|
Cultist |
Once your team loses 50% of their health, Galio is summoned, slamming into the largest cluster of enemies and knocking them up. |
Divine |
Upon attacking 6 times or dropping below 50% health, Divine units ascend, taking 20% reduced damage and dealing bonus true damage for the rest of combat. |
Dusk |
Dusk units increase all allies' Spell Power. |
Enlightened | Enlightened champions generate more mana. (2) 50% (4) 75% (6) 100% |
Elderwood | Every 2 seconds all Elderwood champions grow, gaining bonus stats. This effect can stack up to 5 times. (3) 20 Armor and MR, 5 AD and SP (6) 35 Armor and MR, 10 AD and SP (9) 60 Armor and MR, 25 AD and SP |
Exile |
If an Exile has no adjacent allies at the start of combat, they gain: |
Fortune | (3) Winning combat against a player will grant bonus orbs. The longer you've gone without an orb, the bigger the payout! |
Moonlight | (3) At the start of combat, the lowest star-level Moonlight unit levels up until combat ends. (In the event of a tie, the unit with the most items will level up). |
Ninja | Ninja gain bonus Attack Damage and Spell Power. This effect is only active when you have exactly 1 or 4 unique Ninjas. (2) 45 AD and SP (4) 90 AD and SP |
Spirit | The first time a Spirit casts their spell, all allies gain Attack Speed based on the spell's mana cost. (2) 40% of mana cost (4) 100% of mana cost |
Warlord | Warlords have bonus Health and Spell Power. Each victorious combat they've participated in increases this bonus by 10%, stacking up to 5 times. (3) 200 HP & 20 SP (6) 400 HP & 40 SP (9) 700 HP & 70 SP |
The Boss* | When The Boss first drops to 40% health, he removes himself from combat to start doing sit-ups. Each sit-up restores 15% Health and gives him 20% Attack Speed. If he reaches full health he returns to combat Pumped Up, converting his basic Attack and Spell damage to True Damage. If all of his allies die, he will immediately return to combat. |
Tormented* | After participating in combat 3 times, the Tormented champion is given the option to transform. |
Classes
Class | Bonuses |
---|---|
Adept | Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat. (2) 3 Seconds (3) 5 Seconds (4) 8 Seconds |
Assassin | Before combat starts, Assassins leap to the enemy backline. Assassins' spells can critically strike, and they gain bonus Critical Strike Chance and Damage. (2) 10% Crit Chance; 30% Crit Damage (4) 20% Crit Chance; 60% Crit Damage (6) 40% Crit Chance; 100% Crit Damage |
Brawler | Brawlers have increased maximum health. (2) 400 (4) 700 (6) 900 |
Dazzler | Dazzler's spells reduce their target's Attack Damage by 50% for a few seconds. (2) 5 seconds (4) 10 seconds |
Duelist | Duelists chase down their target. They also have increased Attack Speed and gain additional Attack Speed with each continuous blow on the same target. This resets upon changing targets. (2) 25% Attack Speed + 15% additional Attack Speed per same target hit (4) 50% Attack Speed + 18% additional Attack Speed per same target hit (6) 80% Attack Speed + 20% additional Attack Speed per same target hit (8) 150% Attack Speed + 25% additional Attack Speed per same target hit |
Hunter | Every 3 seconds, all Hunters will attack the lowest health enemy, dealing increased damage. (2) 100% Bonus Damage (3) 150% Bonus Damage (4) 200% Bonus Damage (5) 250% Bonus Damage |
Keeper | At the start of combat, Keepers grant themselves, and all nearby allies, a shield for 8 seconds. This shield is 50% stronger on Keepers. (2) 125 (4) 175 |
Mage | Mages cast twice and have modified Spell Power upon the second cast. (3) 70% of their total Spell Power (6) 100% of their total Spell Power (9) 150% of their total Spell Power |
Mystic | All allies have increased Magic Resistance. (2) 40 (4) 100 |
Shade | When combat starts, Shades teleport to the enemy backline. Every third attack Shades dip into the shadows, stealthing and causing their next basic attack to deal bonus Magic Damage. (2) 100 bonus Magic Damage (3) 200 bonus Magic Damage (4) 400 bonus Magic Damage |
Sharpshooter | Sharpshooters' attacks and spells ricochet to nearby enemies, dealing reduced damage. (2) 1 Ricochet with 70% Reduced Damage (4) 2 Ricochets with 45% Reduced Damage (6) 3 Ricochets with 30% Reduced Damage |
Vanguard | Vanguards gain bonus armor. (2) 100 (4) 200 (6) 500 |
Emperor* | Emperors deploy with two additional units that may be moved separately. These soldiers cast when their leader does, and they rapidly lose health when the Emperor dies. |
Little Legends
Fates is full of unparalleled wonders. You know what that means? If you said adorable dragon companions, you'd be correct! Three new Little Legends are here to make your spirit soar (and crave snacks, in Choncc’s case). You can purchase a Heroic Hatchlings egg for 490 RP. Remember, you can bundle up as well (5 Heroic Hatchling eggs for 2450 RP, or get 10 for 4900 RP, and you'll get an extra egg for free). You can also directly purchase your dragons, though RP will vary based on rarity of the variant. Prices will vary by region if you're playing on mobile, so be sure to check the store for the must accurate information!
Don't forget to check out the TFT: Fates Pass FAQ to see the unique Little Legends you can earn as you play through the pass.
Choncc | Ao Shin | Umbra |
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Atlantean Choncc | Elder Ao Shin | Black Mist Umbra |
Earth Titan Choncc | Dark Star Ao Shin | Fruity-tooty Umbra |
Fireborn Choncc | Firecracker Ao Shin | Thunderbeast Umbra |
Precious Panda Choncc | Divine Ao Shin | Blood Moon Umbra |
Star Shards
Nothing quite says tempting fate like hoping to hatch your desired Little Legend. But this is a time of magic and miracles, and we're honoring that with a new way to level up your Legends. The tl;dr is that Star Shards exist! You can learn more about them in the Star Shards article, and get an insight into the devs' perspective here.
Booms & Arena Skins
Miraculous meeps and a frolicking fox? The Spirit Blossom Festival continues in TFT: Fates. The Spirit Blossom Kanmei, Akana, and Festival arena skins will be available for 1380 RP, or in a bundle with all three skins for 2900 RP. There will also be a whole host of new arenas which you can earn with the Fates Pass. Speaking of which...
It wouldn't be TFT without shiny new ways to take out your opponents, so be sure to check the TFT: Fates Pass FAQ to see which booms can be earned to deal some damage in style.