TFT - Double Up!

Double Up Banner featuring Shisa and Duckbill. Teamfight Tactics TFT Riot Games Support.

From competitive ballroom dancing to bank robbery, some things are just better with a partner. But what about TFT? Sure, you can queue up with your friends, but at the end of the day it’s really a solo sport. At the end of previous days, that isbecause at the end of this day you can play Double Up!

Keep reading to learn all there is to know about Teamfight Tactics’ experimental 2v2v2v2 co-op lab.

Friends Old and New

In Double Up!, you share your wins, losses, and even some of your champions (more on that later) with one other player. You can queue up with someone from your friends list, or you can roll the dice and match with someone random. Either way, you’ll never face that player in battle.

Fight Together, Fall Together

You and your partner share the same health pool, which means that if you take a hit, they also take a hit. (No pressure.) But don’t worry, because in Double Up!, you get double chances! The first time you and your partner go down, you’ll be revived with 1 HP so you can keep on fighting. If either of you loses again though, it’s really game over.

Call In the Reinforcements

When one partner finishes up their battle at least 3 seconds before the other, they send their remaining champs to join the battle that's still going. Champions who hop to the other board bring permanent stacks, item effects, and any bonuses from their traits and Hextech Augments, but they don’t gain any new bonuses or add to any traits on the new board. If a trait or ability grants a stack that would usually reset at the end of a round, it resets before champions arrive as reinforcements. Mana also resets, but champions keep the HP they had at the end of their own battle.

While reinforcement champs don’t add any damage to the enemy player upon victory, they do make it a whole lot easier to win in the first place.

Show Your Allegiance

Reinforcements are great and all, but how about something a little more permanent? Well, by equipping a Rune of Allegiance to one of your champs, you can send them to become members of your partner’s family for good. But that’s not all! Any items the champion is holding are sent over as well, but instead of staying equipped to the champ, they bounce over in a loot bubble so that the partner player can use them however they want. Every player receives one Rune of Allegiance at the beginning of the game, plus another at stage 4-2 and a third at 6-1.

Some Assistance Would Be Nice

We all need a little help sometimes. On stage 2-5 and 6-2, one player from each team gains access to an Assist Armory, then the other player gets their chance to return the favor on stages 2-6 and 6-3. This special armory lets you send each other some really helpful stuff, like item components and gold. Heck, in the second Assist Armory, you can even send over completed items and trait emblems!

Screenshot of an active assist armory.

The Assist Armory can really come in clutch, so communication is key. Not paired up with a talkative player? Remember that you can take a look at their board to see what they might need.


Double Up! may just be in beta, but we’re still making it competitive! Just like in Hyper Roll, every game you play will add or subtract from your Double Up Rating. Hyper Roll players will also recognize the ranks themselves, as they share the same colors and point thresholds:

Ranked double up badge in gray. Gray: 0–1,399
Ranked double up badge in green. Green: 1,400-2,599
Ranked double up badge in blue. Blue: 2,600-3,399
Ranked double up badge in purple. Purple: 3,400-4,199
Ranked double up badge in gold. Double: 4,200+

But how does Double Up Rating work with two people? It’s simple, really: the player with the lower rank determines the change for both players, win or lose. So, if Player 1 would lose 80 Double Up Rating and Player 2 would lose 10, both players lose 10 Double Up Rating. That can be a bit of a double-edged sword, because while it means you fall slower, it also means that you climb slower. If you care a lot about ranking, the best strategy is to play with another player whose rank is similar to your own.

You’ll receive a participation reward just for playing, no matter how high you rank. And who knows? If you reach the higher ranks, you may just get something extra special…


Does Double Up! XP count toward the pass?

Yup! Your double battles will contribute to pass progression, so don’t worry about taking time away from the standard mode. It also counts toward LoL event tokens!

What if I want to surrender?

Like everything in Double Up!, surrendering is a team decision. If one player wants to surrender, they can initiate the process once the game has been going for at least 10 minutes, giving the other player a chance to accept or deny the surrender. (If the other player is AFK, they’ll accept the surrender automatically.)

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