Neon Nights 2022 - Set 6.5 | Teamfight Tactics Player Support

TFT set 6.5 Neon Nights banner art featuring PROJECT Abyssia, Arcane’s Silco, and Socialite Nixie.
The sun is setting on Gizmos & Gadgets, but don’t you worry–the future is still bright. In fact…it might be even brighter?! Enter
Neon Nights, Teamfight Tactics’ brand new mid-set update! Read on to learn all about the many changes coming to 6.5, including fresh traits, reworked champs, and over 80 new Hextech Augments.

Dates

Start - February 16th, 2022 / 11:00 AM PST
End- June 7th, 2022 / 11:59 PM PDT*

*Dates and times are subject to change. Always check the in-game schedule for the most accurate information.

Gizmos & Gadgets Pass II

  Image of the Gizmos and Gadgets Pass 2. Teamfight Tactics TFT player support.

As always, the best way to experience Set 6.5 is by leveling up your pass and earning rewards! Everyone gets the free Gizmos & Gadgets Pass II automatically on day one of the mid-set update, and you can upgrade to the premium Gizmos & Gadgets Pass II+ for even more cool stuff whenever you want.

Take a look at the Pass+ Content section below to see some of the things you can unlock with the premium pass, and check out our Gizmos & Gadgets Pass II FAQ for more info on how the passes work!

Hextech Augments

Screenshot of the Hexcore.

It was only a few months ago that Hextech Augments rewrote the rules, but we’re not done revolutionizing the game yet! With 6.5, we’re introducing so many new traits that even I can’t keep track of them. Luckily for both of us, the Augments, Augmented article goes over the highlights.

Origins and Classes

As you’re probably expecting at this point, a mid-set update means that some new traits will be joining the party, while others will be shown the door. So, let’s start by pouring one out for Academy, Imperial, Protector, and Sister. These traits and most of the champs who represent them are on their way out, but fear not! Some exciting new ones are coming in to replace them…

New Origins & Class

First we have two origins that focus on the future: Hextech champs are all about making big leaps in the field of magical machinery, while those under the Debonair banner focus on being fashion-forward.

Debonair

Debonair champions gain bonus Health and Ability Power, and you have a higher chance to see Debonair VIPs in your Shop.

If there is a Debonair VIP in play, they activate their unique bonus. Sell the old VIP for a chance to see a new one in your Shop.

Hextech

At the start of combat and every few seconds afterwards, the Hexcore sends out a pulse that charges up allied Hextech champions with a temporary shield. While the shield is active, attacks deal bonus magic damage on hit. This shield does not stack.

Next we have an exclusive origin for TFT’s first exclusive champ! As TFT’s solo Mastermind, Silco feels at home toward the back, pulling other champs’ strings and hoping to avoid any direct confrontation.

Mastermind

At the start of combat, the Mastermind grants the allies directly in front of him some of their maximum Mana.

And then there’s the Rival origin, which is coming in to replace Sister. Jinx and Vi aren’t exactly the best of friends these days, so getting them to work together is simply out of the question. The good news is that they each still pack one heck of a punch on their own.

Rival

This trait is active when you have exactly 1 unique Rival unit, as Rivals refuse to work together.

Vi's mana cost is reduced.
Jinx gains Attack Speed for a few seconds after scoring a takedown.

Finally, let’s talk about the single new class. Strikers only care about one thing, and that’s hitting stuff—HARD. The more Strikers you have, the harder they hit! It’s as simple as that.

Striker Strikers gain bonus Attack Damage.

Returning Traits

Need a refresher course on the traits returning from set 6.0? No sweat! Open the menus below to get reacquainted with some old favorites

Origins

Chemtech

After dropping below a certain Health threshold, Chemtech champions become chem-powered, gaining Attack Speed, damage reduction, and regenerating a percentage of their maximum Health each second for several seconds.

Clockwork

Your team has increased Attack Speed, with an additional increase per augment in the Hexcore.

Enforcer

Enforcers stun enemies at the start of combat. The target breaks free after a few seconds, or after losing a certain amount of their maximum Health. Enforcers will not try to stun enemies who are immune to crowd control effects.

Glutton

An ally from the bench can be fed to Tahm Kench once per planning phase, permanently granting him either Ability Power, Health, Armor, or Magic Resist.

To feed, hold an ally from the bench over Tahm Kench until his mouth opens, then release.

Mercenary

Gain a treasure chest that opens when you win combat against a player. At the start of each planning phase vs a player, dice rolls add loot to the chest. The longer you've gone without opening the chest, the luckier the dice.

Mutant

At 3 and 5, and 7, Mutants gain a different Trait bonus from game to game.

Possible mutations:

  • Cybernetic Enhancement grants bonus stats to Mutants with at least 1 item.
  • Voracious Appetite strengthens Mutants on each ally's death.
  • Voidborne executes targets below a Health threshold and deals true damage.
  • Adrenaline Rush grants a chance for Mutants to deal additional attacks.
  • Synaptic Web reduces the Mana cost of Mutants’ Abilities.
  • Bio-Leeching grants Omnivamp (healing for a percentage of damage dealt) to your team.
  • Metamorphosis grants stacking bonuses to Mutants at regular intervals.

Scrap

At the start of combat, components held by Scrap champions turn into full items for the rest of combat. Also, your team gains a shield for each component equipped by your team, including those that are part of a full item.

Socialite

Socialites reveal a spotlight on the battlefield. The unit standing in the spotlight at the start of combat gains unique bonuses.

Syndicate

Certain allies are cloaked in shadows, gaining Armor, Magic Resist, and Omnivamp (healing for a percentage of all damage dealt).

Yordle

(3) After each player combat, a random Yordle is added to your bench for free.
(6) And Yordle's Abilities cost less to cast.

Classes

Arcanist

Arcanists increase the Ability Power of your team.

Assassin

Innate: When combat starts, Assassins leap to the enemy backline.

Assassins' Abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.

Bodyguard

Bodyguards have increased Armor. Shortly after combat begins, Bodyguards gain a shield and taunt adjacent enemies, forcing them to attack the Bodyguard.

Bruiser

Your team gains bonus maximum Health. Bruisers gain double the bonus.

Challenger

Challengers get bonus Attack Speed. Upon scoring a takedown, Challengers dash to a new target and double this bonus for a few seconds.

Colossus

Innate: Colossi are bigger, more powerful. They gain bonus Health and immunity to crowd control effects. However, each Colossus requires 2 team slots.

Enchanter

Your team has bonus Magic Resist. Enchanters gain bonus healing and shielding.

Innovator

Innovators build a mechanical companion to join the battle. The companion receives bonus Health and Attack Damage based on allied Innovators' star levels.

Scholar

Your team gains Mana every a few seconds.

Sniper

Innate: Snipers gain 1 hex Attack Range.

Snipers deal bonus damage for each hex between themselves and their target.

Transformer

Jayce adopts melee form when placed in the front 2 rows, and ranged form in the back 2 rows.

Twinshot

Twinshots gain bonus Attack Damage. When a Twinshot attacks, they have a chance to attack twice instead.

Ranked Reset

We've hit the mid-set, so it’s time to SHAKE THINGS UP with a soft reset! 

Standard

No matter how high they climbed in 6.0, all players will be dropped by one full tier when 6.5 starts. That means some will drop all the way back down to Iron II, while others will start as high as Diamond IV.

Hyper Roll

All players in Blue and above will be reset to the bottom of Blue (2,600). For those in Gray or Green, ranks will remain unchanged.

Missions

If you want to earn XP and unlock those sweet Gizmos & Gadgets Pass II rewards, completing missions is your best bet! Open the menus below to see what's in store for set 6.5

Weekly Missions

New missions every week? Don’t mind if we do!

Week 1

Title Description XP

Raise a Glass to Progress

Play 3 games of TFT.

500

Attend the Soiree

Field 9 or more units.

200

Demonstrate Your Work

Field any Innovator Innovation.

200

Celebrate Ingenuity

Field Hextech 4+ or field a Hextech Gunblade.

200

Week 2

Title Description XP

Paint the Town Neon

Play 3 games of TFT.

500

Fill the Streets

Field a team with 5+ active traits.

200

Crack Open the Good Stuff

Open a Mercenary chest.

200

Honor the Fallen

Place 1st or 2nd in Standard or Hyper Roll.
or
Place 1st in Double Up.

200

Week 3

Title Description XP

Raise a Glass to Progress

Play 3 games of TFT.

500

Attend the Soiree

Field 9 or more units.

200

Flash Some Cash

Spend 25+ gold in a single round.

200

Catch A Show

Spotlight a 2-star champion.

200

Week 4

Title Description XP

Paint the Town Neon

Play 3 games of TFT.

500

Fill the Streets

Field a team with 5+ active traits.

200

Upstage Piltover's Style

Field a VIP with Debonair 3+ active.

200

Sneak Into a Chem Baron's Party

2-star a 5-cost champion.

200

Week 5

Title Description XP

Raise a Glass to Progress

Play 3 games of TFT.

500

Attend the Soiree

Field 9 or more units.

200

Dress To Kill

Field a champion equipped with 3 completed items.

200

Make a Grand Entrance

3-star a 3+ cost champion.

200

Week 6

Title Description XP

Paint the Town Neon

Play 3 games of TFT.

500

Fill the Streets

Field a team with 5+ active traits.

200

Run the Table

Get a 5 round winning streak.

200

Cause a Ruckus

Deal 40 damage to opponent's Tacticians.

200

Week 7

Title Description XP

Raise a Glass to Progress

Play 3 games of TFT.

500

Attend the Soiree

Field 9 or more units.

200

Demonstrate Your Work

Field any Innovator Innovation.

200

Celebrate Ingenuity

Field Hextech 4+ or field a Hextech Gunblade.

200

Week 8

Title Description XP

Paint the Town Neon

Play 3 games of TFT.

500

Fill the Streets

Field a team with 5+ active traits.

200

Crack Open the Good Stuff

Open a Mercenary chest.

200

Honor the Fallen

Place 1st or 2nd in Standard or Hyper Roll.
or

Place 1st in Double Up.

200

Week 9

Title Description XP

Raise a Glass to Progress

Play 3 games of TFT.

500

Attend the Soiree

Field 9 or more units.

200

Flash Some Cash

Spend 25+ gold in a single round.

200

Catch A Show

Spotlight a 2-star champion.

200

Week 10

Title Description XP

Paint the Town Neon

Play 3 games of TFT.

500

Fill the Streets

Field a team with 5+ active traits.

200

Upstage Piltover's Style

Field a VIP with Debonair 3+ active.

200

Sneak Into a Chem Baron's Party

2-star a 5-cost champion.

200

Week 11

Title Description XP

Raise a Glass to Progress

Play 3 games of TFT.

500

Attend the Soiree

Field 9 or more units.

200

Dress To Kill

Field a champion equipped with 3 completed items.

200

Make a Grand Entrance

3-star a 3+ cost champion.

200

Week 12

Title Description XP

Paint the Town Neon

Play 3 games of TFT.

500

Fill the Streets

Field a team with 5+ active traits.

200

Run the Table

Get a 5 round winning streak.

200

Cause a Ruckus

Deal 40 damage to opponent's Tacticians.

200

Week 13

Title Description XP

Raise a Glass to Progress

Play 3 games of TFT.

500

Attend the Soiree

Field 9 or more units.

200

Demonstrate Your Work

Field any Innovator Innovation.

200

Celebrate Ingenuity

Field Hextech 4+
or
field a Hextech Gunblade.

200

Week 14

Title Description XP

Paint the Town Neon

Play 3 games of TFT.

500

Fill the Streets

Field a team with 5+ active traits.

200

Crack Open the Good Stuff

Open a Mercenary chest.

200

Honor the Fallen

Place 1st or 2nd in Standard or Hyper Roll.
or
Place 1st in Double Up.

200

Week 15

Title Description XP

Raise a Glass to Progress

Play 3 games of TFT.

500

Attend the Soiree

Field 9 or more units.

200

Flash Some Cash

Spend 25+ gold in a single round.

200

Catch A Show

Spotlight a 2-star champion.

500

Week 16

Title Description XP

Paint the Town Neon

Play 3 games of TFT.

500

Fill the Streets

Field a team with 5+ active traits.

200

Upstage Piltover's Style

Field a VIP with Debonair 3+ active.

200

Sneak Into a Chem Baron's Party

2-star a 5-cost champion.

500


Gizmos & Gadgets Missions

These thematic missions can be completed only once. Most of them have two different objectives that must both be completed, but we promise the XP payout at the end is worth the extra effort.


Title Description XP

Start the Progress Party

Play a match of Teamfight Tactics: Neon Nights!

500

The Monster You Created

Field a 2-star Jinx.
and
Field a 2-star Vi or a 2-star Silco

800

Defenders of Tomorrow

Use Bodyguards or Zz'Rot Portal to taunt 50 enemies in player-vs-player combat.
and
Field a champion with Bramble Vest and Dragon's Claw.

800

We Built This City

Win a round fielding both Jayce and Viktor.
and
Field a Hextech champion with Hextech Gunblade and the Hextech trait active.

800

This Town Ain't Big Enough

Field 10 or more units.
and
Field a 3-star Colossus champion.

800

Excessive Ordnance

Field a champion with Infinity Edge and Jeweled Gauntlet.
and
Field a champion with 300+ AD.

800

VIP Lounge

Spend 1000 gold.
and
Grant a unit the Socialite 5 Spotlight bonus.

800

Live Fast

Have Zeri dash 100 times.
and
Hit level 8 by 4-5 in Standard
or
Get 1st in a Hyper Roll game

800

Undercity "Celebration"

Stun 150 enemies in player-vs-player combat.
and
Use Shroud of Stillness to increase an enemy's mana cost by 50 or more.

800

Crime and Punishment

Have Ahri fire 5 orbs in a single cast.
and
Field Enforcer 2+ alongside a champion equipped with Zephyr.

800

What Has Science Wrought?

Use Silco to empower or grant mana to 50 allies.
and
Field a champion with a Mutant emblem and the Mutant trait active.

800

High Society in Low Places

Field a 2-star Renata Glasc with the Chemtech and Scholar traits active.
and
Field a three-star VIP with Debonair active.

800

Experimental Trials

Build Edge of Night (B. F. Sword + Chain Vest) 4 times.

400

Challenge: Master Tactician

Use Tactician's Crown to field an extra unit.

1000

Challenge: Magnum Opus

Have your Innovators construct the mighty Mechanical Dragon.

1000

Challenge: Crash the Party

Disrupt the celebrations by fielding Veigar, the Yordle Lord.

1000

 

Store Content

Tacticians

First up, let’s talk about our newest Epic Little Legend: PROJECT Abyssia! Equal parts cute and edgy, this Little Legend has traveled from the neon future to steal your heart (among other things).

Ever the illusive Tactician, PROJECT Abyssia cannot be purchased directly and has a drop rate of only 2% from Neon Nights eggs. That said, you’ll be guaranteed to unlock the little techno rogue for yourself after you’ve opened 46 eggs.
Art of tier 1 PROJECT abyssia with a Neon Nights background. Art of tier 2 PROJECT abyssia with a Neon Nights background. Art of tier 3 PROJECT abyssia with a Neon Nights background.

Fenroar, Lightcharger, and QiQi are also getting a glow-up for Neon Nights, each with five brand new varieties. You can find the full list below!

Art of tier 1 Neon Nights Lightcharger in Piltover. Art of tier 2 Neon Nights Fenroar in Piltover. Art of tier 3 Neon Nights Qiqi in Piltover.

Random Little Legends will hatch from eggs, but you can also purchase specific variations if you don’t want to leave it up to chance.

Direct Purchase Little Legends

Sodapop Fenroar Tier 1 (Epic)

925 RP/TC

Afterburner Fenroar Tier 1 (Epic)

925 RP/TC

Hextech Fenroar Tier 1 (Epic)

925 RP/TC

Pulsefire Fenroar Tier 1 (Epic)

925 RP/TC

Bounty Hunter Fenroar Tier 1 (Epic)

925 RP/TC

Hot Rod Lightcharger Tier 1 (Epic)

925 RP/TC

Hextech Lightcharger Tier 1 (Epic)

925 RP/TC

Pulsefire Lightcharger Tier 1 (Epic)

925 RP/TC

Groovy Lightcharger Tier 1 (Epic)

925 RP/TC

Bubblegum Racer Lightcharger Tier 1 (Epic)

925 RP/TC

Electric QiQi Tier 1 (Epic)

925 RP/TC

Groovy QiQi Tier 1 (Epic)

925 RP/TC

Hextech QiQi Tier 1 (Epic)

925 RP/TC

Arcade QiQi Tier 1 (Epic)

925 RP/TC

Pulsefire QiQi Tier 1 (Epic)

925 RP/TC

Eggs

Neon Nights Egg

490 RP/TC

5 Neon Nights Egg Bundle

2,450 RP/TC

10+1 Neon Nights Egg Bundle

4,900 RP/TC

Star Shards

130 Star Shards

625 RP/TC

520 Star Shards

2,500 RP/TC

1,040 Star Shards

5,000 RP/TC

Arena

Think you’re the mightiest mage around? Prove it in the Hextech Battle Arena!

This is one of our most high-effort arenas to date, featuring multiple interactive elements and a dynamic voiceover track. We hope you enjoy it!

Screenshot of the Hextech Battle Arena.

Hextech Battle  Arena

1,900 RP/TC

Premium Pass and Bundles

Want a little of everything? Sounds like you might be in the market for a bundle!

Neon Nights Pass+

1,295 RP/TC

Neon Nights Pass+ Arena Bundle

  • Neon Nights Pass+
  • Hextech Battle Arena

2,595 RP/TC

Progress Day Celebration Bundle

  • Neon Nights Pass+
  • Hextech Battle Arena
  • 10 Neon Nights Eggs
  • 2 Bonus Neon Nights Eggs

7,395 RP/TC

Neon Nights Megabundle

  • Neon Nights Pass+
  • Hextech Battle Arena
  • 18 Neon Nights Eggs
  • 5 Bonus Neon Nights Eggs

11,020 RP/TC

Pass+ Content

Leveling up the premium Gizmos & Gadgets Pass+ will earn you all of the following rewards, as well as the emotes and eggs contained in the free pass. To see everything you’ll unlock and at what levels, check out the Gizmos & Gadgets Pass II FAQ.

Little Legends

If you upgrade to the premium pass, then Plant Buddy Sprite and Socialite Nixie will be in your future.

Art of tier 1 Plant Buddy Sprite. PiltoverArt of tier 1 Socialite Nixie.

Arenas

This time around, the premium pass offers not two, not three, but four arenas! See the city with Dawn of Progress, Innovation Avenue, and Celebration of Tomorrow, then take a trip to the undercity with the fluorescent (or maybe floral-escent?) Toxitorium arena. 
Screenshot of the Neon Nights Innovation Avenue arena. Screenshot of the Neon Nights Celebration of Tomorrow arena. Screenshot of the Neon Nights Dawn of Progress arena.

Screenshot of the Neon Nights Toxitorium arena.

Booms

Neon Nights is all about the alluring glow of volatile chemicals. With Get Wrenched, Hextech Wipeout, Paintinator, and Paper Pursuit, you can deliver that volatility right to your opponents’ faces!

Screenshot of the Neon Nights Get Wrenched boom. Screenshot of the Neon Nights Hextech Wipeout boom. Screenshot of the Neon Nights Paintinator boom. Screenshot of the Neon Nights Paper Pursuit boom.

 

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